Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted Jun 29, 2013@Zilacon
IT would try to use the settings in that file for configs that don't exist. For example if a plugin or something like mystcraft creates a new world and you go into it, GP will try to read the cfg for that world. If it cannot find a configuration for that world, it will 'default' to loading the configuration from that template.
@rawrlehel
Are these claims in multiple worlds? There were some issues with some recent dev builds that caused odd behaviour with claims in multiple worlds.
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Posted Jun 28, 2013@BC_Programming
Question: If i set the:
To:
Would it use these settings for every world? I want to do this so i dont have to copy & paste 10 times on my server if i ever make any changes.
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Posted Jun 28, 2013Hey BC, when can we get set home blocked in claims in the dev builds?
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Posted Jun 28, 2013@hellishinc
Does the breakable during siege block list currently accept block ids? I think that would
be a nice feature.
Agreed, but not currently. That said, I think you can add mod blocks by using "X<ID>" such as "X250", but I'm not certain. I could make it accept an ID if the material doesn't parse as a name.
Earlier I considered replacing it with the more "advanced" syntax used for some of the other values, but I didn't want to overcomplicate it. Allowing IDs makes sense though for better modded server support.
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Posted Jun 28, 2013I seem to be having a problem with claims being removed. I made it so claims are cleaned in 150 days, but today over 50 claims and a few admin claims were lost. Any help would be appreciated.
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Posted Jun 28, 2013@BryanChung
No. Look into "blockcontrol."
@BC_Programming
Does the breakable during siege block list currently accept block ids? I think that would be a nice feature.
Templates work fine in build 95.
FIXED SEE EDIT. Breaking/build in non claimed areas (survival/creative) no longer works. NoSurvivalBuildingOutsideClaims: false and true result in the same.
What does InsufficientSneakResetBound: 0 do?
FIXED SEE EDIT. Currently my live server runs build 89 but I cannot currently use lava buckets as that seems to be bugged. Hurry up and get a stable build! (I'm jesting, keep up the great work.)
EDIT: Lava buckets are NOT bugged in build 89. Was a different plugin (essentials antibuild). You must set CreativeRules: false for survival to functino properly. (thanks BC_P)
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Posted Jun 28, 2013Can I blacklist/ban an item from a world? Example I want compass to be ban/blacklist in World.
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Posted Jun 28, 2013@TJW28
could be bugged. config.yml has a setting to change the template file, you could make sure it points to the correct file. If it does you could try putting an absolute path for that setting.
I'll look into this as my next task.
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Posted Jun 28, 2013Hi, im trying to use the _template.cfg file, to set defaults for other worlds, but, it seems to ignore whats in the _template.cfg file.
I have confimed that no other worlds already have a world config, so, am i missing something here ?
Thanks
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Posted Jun 28, 2013@rawrlehel
disable GriefPrevention.AddItemsToClaimedChests in the config.
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Posted Jun 27, 2013When people left click a chest (not in their claim) two times, the item in there hand is transferred to the chest. How can I fix this since people are filling each others' chest up with dirt and it is creating a very big problem. Thanks
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Posted Jun 27, 2013@Eroock
subdivide the area with the enchantment table, and then do "/containerTrust public".
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Posted Jun 26, 2013Anyone know of a way to make a lever and enchantment table public for use but not distruction. need help asap, im the admin btw
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Posted Jun 26, 2013@MasterEjzz
/gpreload
It returns /gpreload to you ingame, but it reloads the configs and such.
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Posted Jun 26, 2013Is there a /reload command for this plugin?
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Posted Jun 26, 2013Hey :D I need help? I have claim all spawn (administration) and i have MobArena in spawn. Mobs dont damage players in arena? Help Please? How enable mobs damage players in claims.
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Posted Jun 25, 2013@ghost76549
This is already in the dev build. The spam kick and ban features use a customizable command.
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Posted Jun 25, 2013is it possible to edit the spam ban so that it can execute a command instead of a bukkit ban? i use dynamic bans and i would like to temp ban someone instead of perma ban.
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Posted Jun 25, 2013Is there a way to go into the config and make it so buttons are not locked? I made myself a bukkit server and the spawn room is claimed as an admin plot. You have to press a button to activate a bunch of redstone that took me like an hour to make so you can get out. but un-ops can't push the button. Any ideas?
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Posted Jun 25, 2013@BC_Programming
Is there something I can add/change to fix the configs not being initialized or is that something that you need to fix?