Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted Jun 16, 2013@BC_Programming
I thought i would wait until the chest problem is gone, in installing latest dev, because now, we can actually get going without problems, beside the output in the console.
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Posted Jun 16, 2013@hellishinc
Yes that is probably a bug. That's what happens when everything is working and you decide to add "one little feature" before you commit the change I suppose :) Working on it now.
@fungreenfox
If you still get it, toss the stack trace from the latest dev build if you can.(even though a bunch of other stuff seems to be broken).
@keybounce
1.The minimum claim size is configurable.
2. You can change most messages by editing the messages.yml file.
3. No.
4. Admins, ops, and pretty much any player with griefprevention.deleteclaims permission can resize any claim, even those that don't belong to them.
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Posted Jun 16, 2013@fungreenfox
Oh I see. :( ok thanks
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Posted Jun 15, 2013@BryanChung
I repported that error 3 versions ago and i still have it.
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Posted Jun 15, 2013I've been receiving this error when GP tries to remove an unused claim.
Any solutions?
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Posted Jun 15, 2013Using dev build 82, on claimed land, players cannot access chests/inventory blocks. Giving trust/access to themselves or others also does nothing. I lead to beleive this is a bug as this happens with the default configuration. Can you confirm this or is this a config issue?
Using dev build 86, players can no longer make claims.
Using the latest stable (7.7) everything so far seems to function normally.
This is all using MCPC+ (Tried with various versions).
On an unrelated note, I really love the new config format. It allows for so much more fine tweaking.
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Posted Jun 15, 2013Can this be used for a "Real world re-creation" server?
The idea is inspired by "Block by Block", and other similar projects. Basically, create a 1 to 1 scale model of a town. (*)
The idea is to have a large number of people, each able to log in, and build a small piece; for example, a model of their home.
For this to work, people have to be able to claim oddly shaped areas -- such as a 15 block by 20 block region. Chunk-aligned restrictions are worthless for such a project.
Can this be done? I did not see any details about the type/size of areas that can be claimed here.
EDIT: Huh, I thought I had posted this. Well, I've seen the videos; I've got a lot of answers now.
First: Yes, the videos clearly show almost arbitrary sized claims. I did see in the chat that there is a minimum; I could not read the minimum. I'd like to be able to protect as small as a 1x4 teleport gate (that's the size of a public nether portal).
Second: I did see that the chat will give you a youtube link. Is it possible to have it say " and use a _WOOD_ shovel, not a gold shovel"? If not, can I supply my own video and link?
Third: For admin purposes, I'd like to have "guild masters" -- for example, someone in charge of laying out the roadways. Such a person would claim and layout the road network, as well as be responsible for delegating road work to others to help. When another player checks and see that a section is claimed by such-and-such user, I'd like to indicate that they are the "road master", and give an email address to use to contact them. Can this be done? (I did not see anything like this in the admin video).
Fourth: Also for admin purposes, I'd need to be able to adjust someone else's claims. The most common situation I forsee is adjusting a "house size" by one block. But there's also the predictable idea of "I'll claim 4 houses worth of land" -- not itself a problem if the person wants to build 4 houses worth of outside buildings, but suppose someone else comes by and wants to actually build the insides -- perhaps they actually live there, or perhaps it could be improved on.
(*): True 1 to 1 isn't possible. The actual town is almost a perfect grid layout; the minecraft town would be modified, with a perfect grid road, and a fairly tiny "distortion zone" where 1/8th mile real life becomes 1/2 mile minecraft gap. Still trying to figure out how to model housing track interior corner lots that are seriously curved (at the cul-de-sac end of a road.)
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Posted Jun 14, 2013@Dan7heMan
Either they weren't inside the claim or they didn't have access trust:
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Posted Jun 14, 2013@BC_Programming
The person owned the claim.
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Posted Jun 14, 2013@Dan7heMan You can only siege a player on a claim that they have at least Access Trust on.
@Absolutionmc
No plan for that at the moment. there have been lots of changes but that is why (I personally) don't want to rush a recommended build. Additionally, such a build would pretty much require me to completely rewrite every single page,
It is coming together, and I could see a beta build being made available maybe within a week, but no promises on that.
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Posted Jun 14, 2013@Absolutionmc
You can't. Permissions are additive. Access gives you access trust, Container gives you container trust and access trust, and build trust gives you the ability to build and break, container trust, as well as access trust.
Also, and particularly with 1.5, it is rendered redundant; if a player can build, they can place hoppers under containers and pipe them outside the claim and take them.
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Posted Jun 14, 2013By the way, how can I grant a player access to build and break blocks in the claim without giving them access to the containers in that claim?
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Posted Jun 14, 2013When i try and siege it just says {0} isnt protected there... ? Somone please help me.
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Posted Jun 14, 2013Hey BC_Programming are you planning on releasing a new recommended build soon? There've been a lot of changes since the last recommended and i'd like some solid build to update.
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Posted Jun 13, 2013@BC_Programming
Aha, this should mean i can remove the enderpearl plugin and use GP. Thanks.
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Posted Jun 13, 2013@sawbuk2
When it bans people it writes the reason why to the server console. If there is no GP Console output about this it could be another plugin performing this function. GP's spam/banning capabilities can be disabled in the config file.
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Posted Jun 13, 2013@fungreenfox
7.7 does yes.
dev build does as well, but it is more configurable; it could be configured to allow teleportation into the claim using an enderpearl but only with access trust, but require build trust to teleport out of the claim, or vice-versa.
(the dev builds also prevent that EXTREMELY annoying thing where it would actually use up the enderpearl when the teleport was cancelled as a result.
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Posted Jun 13, 2013Please help! It keeps auto-banning people. Why? They have never even joined the server before! How do I disable this? Thankyou :)
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Posted Jun 13, 2013@BC_Programming
Regarding GP only then, does GP prevent if a player throws a pearl outside the claim but when it points to a location inside claim, the point out is canceled?
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Posted Jun 13, 2013@fungreenfox
I can't seem to figure out exactly what it does, so I don't know. GP's settings are confined to whether an Enderpearl requires Access Trust in a claim to be used (7.7). the dev builds and upcoming versions expands on this, but I'm not really sure what PearlFix does so I cannot say whether it would be made redundant.