Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted Feb 20, 2012Thanks for all the updates and support. It appears that treetops aren't getting the treatment I expect. If I chop a couple of logs at the bottom of a tree, some minutes later the tree should disappear and drop a planted sapling, right? I'm not seeing anything like this happen.
RemoveFloatingTreetops and RegrowGriefedTrees are both set to true.
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Posted Feb 20, 2012@CrystalPriizon
that portal kick is built into minecraft/bukkit its a bug i occasionally run into myself
@CrystalPriizon
fire is not going to be allowed, at all, the author was very clear on this
the only places u may use fire is on netherrack and obsidian
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Posted Feb 20, 2012Also, sorry for double post, but is there a permission so I would be able to use fire anywhere? Like I want to use flintandsteel on tnt but can't even as op.
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Posted Feb 20, 2012Does this kick players for moving too fast? I created an end portal, I went through it(I'm also OP) and it kicked me for moving to fast... while my friend went through and didn't get kicked, every time I tried it kept kicking me. I have no other plugins that would do this, I have CommandBook, Herobrine, VoxelVoyage, WorldEdit, and WorldGuard, and as far as I know none of those do it.
If it is this plugin, why isn't there an option for turning it off? Because I don't want to be kicked for moving too fast.
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Posted Feb 20, 2012@Jadedwolfs
i dont think there is one,
until one exists u can just look in the griefprevention folder and count haha (obviously this is very difficult)
but seriously that sounds handy yes
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Posted Feb 20, 2012@bigscary
I do not see anywhere for a command to see how many claim blocks a person has or I have.
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Posted Feb 20, 2012I rather have the option and have to explain, then not have the option at all.
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Posted Feb 20, 2012Hi ppl and personal "bow" to plugin developer here. Using your plugin on my server for some time now and its all work fine.... But....as they say "there no perfect shield or sword" Equivalent Exchange 2 - v1.38 http://www.minecraftforum.net/topic/364525-110-equivalent-exchange-2-v138-smp/ recently was converted to plugin http://www.mcportcentral.co.za/index.php?PHPSESSID=d7aer1h2c65b5fnn99m0ib4p71&topic=1360.0 so i decided to use it on my server..... Well....item from it with block break/alter/block place powers(Philosopher's Stone, Destruction Catalyst, Hyperkinetic Lens, Catalytic Lens, Mercurial Eye, all dark/red matter tools) break claims np.....this is sad for me. Mod wiki http://equivalentexchange.wikispaces.com/Power+Items I understand how hard it gona be to make your plugin counter this.....so no presure/demands here offcourse.....
And again your plugin is great. Ty and hellow again from from Russia o/ P.S. sr for bad english here and there _~ P.s.2 my speaking english is not that bad so if you want some details i have skype.
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Posted Feb 20, 2012@bigscary
thank you for the explanation, didn't know about the offline mode (not that I use it on public server, this one is for testing only ;-)) ... and thumbs up for the limit option, you really are working hard on this! I love your enthusiasm, keep it up please! :-D
a question - how often do chests regenerate stuff that was taken from them in admin claims? is it a set time, configurable, random? wasn't clear from the video ;-)
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Posted Feb 20, 2012@zathrus_writer
Offline mode is not supported. Players can't be reliably identified in offline mode, so it's impossible to stop griefers (because we can't enforce permissions). Some of the code will still work, like the anti-tree-top feature, but most won't (and may litter your logs with error messages).
@gdea73
@zathrus_writer
Okay, I'll add an option to limit the depth of claims. But it will default to bedrock. If you change it, you should be prepared to explain to your players why their claims don't seem to work underground (I think many players will be confused).
@Jadedwolfs
I haven't added it, yet. I have a bigger priority in a couple of bug fixes and also adding /trapped so we don't have to keep rescuing players who get stuck. But it's still on the to-do list.
Bugs are:
1. /trust and family don't work for players who are online for the first time.
2. /trust and family are case-sensitive for offline players.
3. endermen can move blocks in claims.
4. deleteallclaims doesn't seem to work.
5. Exploded trees leave treetops.
I hope to get these out of the way today.
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Posted Feb 19, 2012@gdea73
a switch to turn this on/off would be very appreciated :)
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Posted Feb 19, 2012@bigscary
"A command to automatically delete claims belonging to inactive players, allowing for some land to be reclaimed, and reducing the CPU load needed to track unused claims."
Has this been implemented yet? I'm going to start using this soon and I need to know if i have to make my own script for this.
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Posted Feb 19, 2012I noticed on the administration manual page the following mention:
"Please note! As a player digs or builds underneath his claim, his claim automatically sinks lower with him. Thus, mine shafts and basements are safe from grief even if you set this variable at a small value."
Can I disable this function? (Please?) I would rather allow mining and deep underground tunnels to be more or less public, unless the user protects a specific block (chest) underground. I don't want people to claim land that extends all the way down to bedrock... I would prefer for claims to be *limited* to five blocks below sea level, or below the ground level of the claim. I would appreciate any help with this.
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Posted Feb 19, 2012@bigscary
I'm running version 1.8 on offline-mode server and when I try to do /trust Player58987, it gives me a message that no such player was found
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Posted Feb 18, 2012@Sir_Chypheroz
This plugin has fewer slash commands with fewer parameters than other similar plugins. I guess you want abbreviations like /ct <player>? I started with commands like those, but players complained that they're harder to remember than full words, and often conflict with other plugins.
Watch the videos, that'll make it easier. I'll work on a quick reference page.
You can subdivide an admin claim, but there's no point. The permissions will be the same for the entire claim, including any subdivisions.
Yes, what you describe sounds like an admin claim. Please double check that you're creating an ordinary claim (no /adminclaims before you create it). I'll check on the subdivisions myself, too.
@leezallen
No plan to support any kind of grouping system for permissions.
@rmh4209
Is there a way you can break the blocks so that it's like the player who used the command broke them? It seems like there should be a way, but I haven't looked into it myself.
@zathrus_writer
Are you sure? The latest version supports /trust for offline players. Or at least it should.
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Posted Feb 18, 2012sorry if this is a duplicate question, can't seem to find option to search comments...
for the various /trust commands, I believe it could be a nice idea to allow for offline players, as I can only do /trust [active_player] but when my friend isn't online, there is nothing I can do for him :-)
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Posted Feb 18, 2012Alright, time for another great rmh4209 question. This time it's not for help solving a problem. I'm writing a plugin that breaks blocks in front of the player. However, when coming to a Grief Prevention area, the dirt/stone/sand/blocks that the plugin is set to break are not protected and get broken anyway. Do you have an API or something of the sort to help me test if a block is part of a claim inside another plugin?
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Posted Feb 18, 2012Hi,
Still loving this plugin! Do you have any plans to include any of the clan systems for permissions.... I am using SimpleClans at the mo and it would be great for players to be able to create a clan base, which can then be raided when there is someone there (once pvp is in!!)
My offer to help with documentation is still open! Just PM me if you want the help!
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Posted Feb 18, 2012@Sir_Chypheroz
i havent used the subdivision claim yet, but i do agree that a documentation page should be created ;) but when there is time, at the moment the project is still in its infancy (or toddler years?) XD
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Posted Feb 17, 2012I have this problem that when I "trust" someone in one of my subdivisions they can't place or break blocks there but they are able to open containers. As I understand this is the behavior of the adminclaim? o_O
And another question. Does the subdivisions of a adminclaim work the same as the subdivision of a basicclaim?
Great plugin! Easy to use though some of the commands are really looong :/ And it would be great if there were some place where all the commands were collected with a short description instead of being scattered around a couple of pages ;)
Keep up the good work :D