Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
-
View User Profile
-
Send Message
Posted Jun 12, 2012@limdingwen
Remember that when they place their first chest in the house, they will get an automatic land claim there. They just have to use the shovel to resize it later so that it covers the whole house.
If initiating the claim with the golden shovel, the easiest way is to claim on top of the house, then go build something in the house. The claim will automatically extend down into the house. I'm surprised so many players on your server do the cave house thing. On mine, they almost always build something about of wood planks or dirt on the surface. But like you, I also prefer to dig into the side of a hill.
@schmidtbochum
Those delayed messages are no longer available even as an option. Update to the latest version. :)
It's not possible to reset the terrain. The only options are to leave part of the build, or make a mess of the terrain. Neither one sounds good, so that's why the current rule about not abandoning a claim in creative mode.
That's too expensive, I haven't figured out a way to do that without lagging the server (requested a few times before).
@limdingwen
Yes but it's a real pain to abuse. Having to create a claim and do all the math for exactly where the blocks will appear... easier to just build something in the water, which will have practically the same end result.
-
View User Profile
-
Send Message
Posted Jun 12, 2012@snowy007
Hmm, I looked at the public API and thought that since I was a dev too, maybe I could add the expand and contract function. Just gonna try. :D
By the way, I found that when the blocks spawn on water they are walkable on, which is not quite good as it can be abused.
-
View User Profile
-
Send Message
Posted Jun 12, 2012Some Suggestions:
-
View User Profile
-
Send Message
Posted Jun 12, 2012"@TheKhemist: Go
Cool, good luck. :) Just curious, how do you know who to trust for your build list?"
We have no white-list, but build permissions. User are free to walk around check the server out chat etc, but to gain build access they have to join the forum and apply for build access.
We have found this the best way to stop griefing. Of course some people are hell bent on griefing and jump thought all the hoops, we your plug-in so people can protect their builds. Also have hawkeye to help with rollbacks if needed.
-
View User Profile
-
Send Message
Posted Jun 12, 2012@snowy007
Yeah, thanks for knowing my problem here, almost all of my players use cave houses because of better security and it is "cooler". Even me :D . I love this, but I don't think my players will like it before there is a solution to it. :(
-
View User Profile
-
Send Message
Posted Jun 12, 2012@limdingwen
Yea, there are a lot of starting players who just dig a house in a mountain side instead of actually chopping trees to build a house. Its usually more easy to start that way. :P They'll probably have a hard time figuring out how exactly to protect their house that way though.
Another known inconvenience is that protecting those kind of houses would prevent anyone from building something on top of that mountain, even though the mountain surface hasn't been built on. I wouldn't know of any solution for that though.
-
View User Profile
-
Send Message
Posted Jun 11, 2012@limdingwen
intriguing idea... perhaps it would be nice to add something like WorldEdit's expand command to easily expand our claims where it impossible to click at corners?
-
View User Profile
-
Send Message
Posted Jun 11, 2012Hi there, just asking, is there a way to claim a "cave house" easily?
-
View User Profile
-
Send Message
Posted Jun 11, 2012@bigscary
Thank you!
I will try to donate something every time you update your source and I use your updates.
-
View User Profile
-
Send Message
Posted Jun 11, 2012Updated source code. :)
@zedadiaswick
I think you're right about the performance on that.
Yeah requiring a logging plugin which in turn requires a database would hurt GP pretty bad, by adding complexity for admins (and simplicity is one of the big wins for GP).
@cuddyier
No, I don't think it makes sense to try and run Towny and GP both on the server, UNLESS you either disable Towny claims, or restrict GP claims so that only admins can use them. Even if you disable GP claims, you'll still get to keep all the other cool anti grief features, like anti spam and anti spawn camp.
-
View User Profile
-
Send Message
Posted Jun 11, 2012is there anyway you can integrate with towny and stop grief protection creating protection when placing a chest in a town? It's messing towns up. Also is there a config reload command?
-
View User Profile
-
Send Message
Posted Jun 11, 2012@bigscary
Hm, it appears my comment failed to be added...
Sorry, I guess I didn't explain myself too well.
When a player places a block, GP would create a work area in the background around that block; a 20x20 area, perhaps. Then on the next block place, it would check if that is within the work area and then if it is, log it. if not, create a new work area perhaps? And repeat, once a threshold is met for blocks placed inside that work area, trow up a message! I've not really thought it out in terms of how you'd actually code that, but that might be better than scanning the area around it? and it would keep the logged blocks down, as you could delete an old work area once a player has moved on to a new one; deleting the logs of that area with it.
In explaining it, I guess it's probably not actually going to be any better performance-wise. I'm not a programmer, just an idea man ;)
The other option would be to let another plugin handle the logging, like Loglock. I run Logblock alongside this, but I believe you do not? I'm sure you'll dismiss this as against the rest of GP's core ethos.
-
View User Profile
-
Send Message
Posted Jun 11, 2012@zathrus_writer
Sure, I'll do that.
@TheKhemist
Cool, good luck. :) Just curious, how do you know who to trust for your build list?
@idy26
That might make sense for your special scenario, but in general for creative worlds I don't think it does. Yours is probably one case where customizing the plugin by branching the source code would be the right thing to do. After all, you're building a highly customized play experience, not simply Vanilla + Sprinkles.
@MCBESTCRAFT
If you want to make an area not claimable, first create an administrative claim around it, then use /trust public in that claim. Due to the /trust public, GP won't restrict players from doing anything, but because there's a claim already there, no one else can create one.
@ryvix
My bad, I forgot again. It's possible to script something, but I build like... a million times before settling on a release build. Would be very noisy. If I were working with others, it would make sense to update constantly. But since I'm the only one working on the project, it's too much overhead.
I know, I know... I suck at updating source. It's true.
-
View User Profile
-
Send Message
Posted Jun 11, 2012I know you hate it when people bug you about your source code but shouldn't it be possible to script something to update your github automatically when you build the plugin?
Also, I would think it would make sense to update github constantly with any little change you make in order to separate the changes and make it easier to revert a single commit. Then you can use it as a tool to help aid in development rather than ignoring it and being annoyed by it. People who know how to code might be able to help out and contribute in some way which would be more effective.
-
View User Profile
-
Send Message
Posted Jun 11, 2012Hi.Â
Slight issue here. There is someone on my server that set their protection area in spawn. Now that on its own is not too much of a problem because WorldGuard still prevents people from placing and destroying blocks, but chest access and certain other things can be eliminated for that. I'd like to see a solution for this, if possible as it can still be abused.Â
Thanks for listening,
Cyber
-
View User Profile
-
Send Message
Posted Jun 11, 2012any chance we could have Claims.PreventTheft separated for animals and chests? I'm using LWC for chests protection, so I've disabled it to prevent unneccessary overhead... however, now all animals are griefable
-
View User Profile
-
Send Message
Posted Jun 10, 2012I'd love a Whitelist for the Creative World's No-Break option that allows specific blocks to be broken in listed creative worlds. I am working on a Realism server similar to traditional Hunger Games mixed with medieval DayZ, so I'd like leaves, mushrooms, etc to be breakable. Just an idea, but it'd mean a lot!
-
View User Profile
-
Send Message
Posted Jun 10, 2012"@TheKhemist:
Just remove your world from the list of "creative rules worlds". I gotta warn you, though... creative mode is a nightmare for a survival-mode-protection world. Even just removing the "you must claim to build" rule will eventually be a disaster, because one bored, jackass player with fly and infinite blocks will fly all over sprinkling cobble for you to clean up. Without the land claim to prevent a large scale mess and identify the owner of the mess, you'd have to clean it up daily until you get lucky and catch him."
Well we have build rights access so they have to be on the build list, We have been running in the old way since you started your plug-in.
Thanks will test with the would removed.
-
View User Profile
-
Send Message
Posted Jun 10, 2012@maxwell400
GP should always send a message when it's the one preventing placement. However if you want to be sure, just temporarily disable GP and check again.
I'll look into the clock thing. I've heard some other plugins try to do something like that.
@Lunanel
No, sorry. See FAQ and to-don't list.
@zedadiaswick
Sure, I'll add it next time.
@zedadiaswick
But how to create the work area? I would think the player would have to define it, and then that would be like making a claim. Anyway it sounds even more complicated than the first. Thanks very much for the compliment. :) I actually got a small server donation the other day because I offer 1,000 claim blocks for $1. Maybe you can try that to help cover your server expense.
@MrFancypantsy
Automatic chest claims are cleaned up automatically when the player has been gone a while and hasn't created any additional claims or enlarged the free claim. For bigger claims, there's an option in the config file to expire them, but I don't think it's a good idea. You could end up with some really cool, big builds getting griefed that way.
@TheKhemist
Just remove your world from the list of "creative rules worlds". I gotta warn you, though... creative mode is a nightmare for a survival-mode-protection world. Even just removing the "you must claim to build" rule will eventually be a disaster, because one bored, jackass player with fly and infinite blocks will fly all over sprinkling cobble for you to clean up. Without the land claim to prevent a large scale mess and identify the owner of the mess, you'd have to clean it up daily until you get lucky and catch him.
-
View User Profile
-
Send Message
Posted Jun 10, 2012Hi bigscary
Is there away to turn off having to claim land first. I like the idea but it is to restictive on my creative server.
Thanks