Setting up the GoldRush files

Setting up the GoldRush files

Config.yml

General Configuration

  • round-time: [integer] - Defines how long each GoldRush round will last (in minutes). The value of [integer] must be greater than 0.
  • gold-spawn-time: [integer] - Defines how long there will be (in seconds) between each gold drop. The value of [integer] must be greater than 0.
  • spawn-protection-duration: [integer] - Defines how long (in seconds) players will have of spawn protection. Set the value of [integer] to 0 to disable this feature.
  • check-for-updates: [true|false] - Lets the plugin know if you want to be reminded when there's a new version of GoldRush out
  • debug: [true|false] - Enable or disable deep-debug, which gives server console messages for most GR basic events
  • wool-hats: [true|false] - Enable or disable team hats being coloured wool (if disabled, hats will be gold for red, chain for blue)
  • broadcastDevelopers [true|false] - Enable or disable broadcasts when a GoldRush developer joins your server
  • broadcastMessages [true|false] - Enable or disable GoldRush messages being sent server-wide or just to players in the arena
  • bonus-chance: [integer] - Defines the chance out of 100 of a bonus loot chest to spawn containing goodies. (Set to 0 to disable)

Rewards System

  • enabled: [true|false] - Enable or disable the rewards system of GoldRush.
  • prize-is-percentage: [true|false] - When enabled, this will means players on the winning team receive a percentage of their team's total gold as a prize (percentage is defined below, see next bullet point)
  • percentage-collection: [1-100] - Defines the percentage to use for the above (must be an integer)
  • prize-is-items: [true|false] - When enabled, this means players on the winning team receive item(s) as defined below (see next bullet point)
  • item-prizes-per-player: [ArrayList] - Use this to set the "item rewards" players will receive (if enabled). As shown in the default config, you simply add " - <itemid> <amount>" below the "item-prizes-per-player:" line, replacing <itemid> with the ID of the reward item, and <amount> with the number of that item that the player should be given. Up to 30 lines of item rewards may be added.

Classes.yml

Setting up new classes for use in GoldRush is rather simple, all you have to do is add this below the "equipment:" option:

  example:
    - itemid;durability amount enchantment;level enchantment;level
    - itemid amount
    - itemid

Simply replace "example" with the class name; "itemid" with an item id; "amount" with the amount of that item the class should get; "enchantment" with the enchantment that item should have (must be safe); "level" with the level that enchantment should be; and "durability" with the durability of an item you want (useful for adding potions for example). You can add up to 30 items per class. Armour will automatically be equipped, so only include 1 set of armour. If you want to add more enchantments, simply add another " enchantment;level" to the line.

If you don't want enchantments then just leave out the "enchantment;level" part! If you don't want durability then just leave out the ";durability" part!

Arena-Information.yml

Put simply - Never alter this file - everything needed to make changes to your arena can be done in-game using the GoldRush commands.