Bugs
Known Bugs
If config value dayofweek is not a valid day name, the plugin will stop workingFixed in 1.1Accessing a GoldBank chest via ATM sign causes a "ghost" animation on the accessed chestFixed in 1.3Signs using this plugin must be on a wall; they do not work if placed on the groundFixed in 1.4Signs can be broken if the block they are on is moved by a retracting pistonFixed in 1.6The console complains about a config error if the value of a mobdrop is zero, then proceeds to reset it to the defaultFixed in 1.6.2Even if a player has the node goldbank.fee.atm.exempt, they will still need to have a golden nugget in their hand, though it won't be takenFixed in 1.6.2Sometimes, after a reload, the server will complain about the database being locked. Fix this with /gb reloadFixed in 2.0If a player kills a mob with a looting sword, it has the potential to drop gold nuggets even if the maximum drop number is set to zeroFixed in 2.0If the block beneath a wall sign registered as a GoldBank is broken, the console will warn of an SQL errorFixed in 2.0.1NBT tags are not preserved upon transfer to virtual inventory. This means that written books will lose all information should you store them in a GoldBank sign. This does not, however, mean that damage values are lost. Skulls will stay the same, and your tools will remain enchanted.Fixed in 2.0.1CRITICAL: If a player opens another's GoldBank sign, their sign will be populated with the contents of the player's which they openedFixed in 2.0.2In version 2.0.1, if a player unclaims their [GoldBank] sign, their items will drop, and if they create a new one, the items will still remain in the new inventoryFixed in 2.0.4If a player attempts to sell a damaged tool to an Admin shop, the shop will give them gold without taking the itemFixed in 2.0.6Blocks holding GoldBank signs are no longer protected with the latest MC updateFixed in 2.1Admin shop is unregistered if an admin shop placed directly below is unregisteredFixed in 2.1.1Placing a sign beneath an admin shop throws an errorFixed in 2.1.1Items with any ItemMeta (names, lore, etc.) will not be removed from a player's inventory when purchasing banks or using ATMs or shops. This bug also applies to shop chests containing items with ItemMeta.Fixed in 2.2.1Wallets may not be used if the player right-clicks air rather than a block. This is a bug, and will be fixed in a near update.Fixed in 2.3It is possible to obtain a virtually infinite amount of inventory space by placing wallets inside of wallets. It is also possible to permanently lose a wallet by placing a wallet inside of itself. This wallet-ception will be fixed in the next update.Fixed in 2.3Wallets are not modified if a wallet remains open through a reload, though the player's inventory is. This does theoretically create a dupe exploit.Fixed in 2.3Damage values are not accounted for when selling items to shops. Likewise, the same situation occurs when removing items from a player shop via purchase.Fixed in 2.3.1When opening a wallet while having a sign selected in the crosshair, the items from the wallet will be added to the sign, potentially overwriting pre-existing items.Fixed in 2.3.1"/gb bank view" does not workFixed in 2.3.3Player will not be charged when buying from a GoldShop if nuggets are not present in their inventoryFixed in 2.4.1Pressure plates will not activate if the player has a wallet in their handFixed in 2.4.1- Players may receive change in the form of an ItemStack with strange properties when using blocks to buy from a sign with a different gold type defined
- This ItemStack behaves very oddly, but is effectively the same as the ItemStack that should have been received, and can be manipulated into such
Note: Version 2.0 and above will conflict with PhysicalShop
Comments