GameMode Inventories

Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickupsandno_dropsare enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_placeenabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_placeenabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true or no_pickups: true). As of version 2.5.4, you can configure which features can be bypassed:
inventories- if true players can bypass not being able to open inventories in creativeitems- if true players can bypass not being able to pick up and drop items in creativeblacklist- if true players can bypass not being able to place and use restricted block and items in creativesurvival- if true players can bypass being forced into survival gamemode when changing worldscommands- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Posted Nov 7, 2014@eccentricnz
i mean with the blacklisted items how can i prevent that? Op's to use all the items, it doesn't work :P
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Posted Nov 5, 2014@CrazyPoloxD
Not experiencing any issues on my server, OP players have the bypass permission automatically, other players require the permission node to bypass restrictions. Negating the permission for OPs treats them the same as everyone else.
Please note, the bypass permission does not prevent switching inventories when the gamemode is changed, it only applies to inventory access and item drops and pickups in creative. If you don't want players to change inventories when switching game modes, then negate the
gamemodeinventories.usepermission for them.-
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Posted Nov 5, 2014I have /gmi restrict_creative true for the gamemodeplayers not to have all the items,
but the ops also can't put all the items even with the bypass. It doesn't allow us to use all the items and bypass the changing inventory. Any help? ====
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Posted Nov 1, 2014@eccentricnz
Ok thats where i was going wrong. I was using the MC Item IDs. Thanks for the help eccentricnz. Now creative is fool proof on my server :P
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Posted Nov 1, 2014@lostINParadies
Turn on restrict_creative:
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Posted Nov 1, 2014@ChaseThis
Make sure you use the correct name when adding to the blacklist - works fine if you do:
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Posted Nov 1, 2014hey, I thnik i found a bug. My players can place gamemode blocks in a storage minecart und can put them in survival. please tell me, how i can fix them.
lg lostinparadies
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Posted Nov 1, 2014Is there a way to restrict Spawn Eggs from spawning, tryed the Item Blacklist and enabled it but its still spawning mobs. Trying to blacklist all spawn eggs from being used. Thnks.
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Posted Oct 27, 2014@FrozenThunder61
Well I don't know about flawless, but thanks anyway :)
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Posted Oct 27, 2014Flawless! Great plugin!
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Posted Oct 26, 2014@JHarris1234
Try build #56 - http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/56/me.eccentric_nz.gamemodeinventories$GameModeInventories/
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Posted Oct 25, 2014There is an issue where people cannot connect hoppers by shift clicking as it says they are not allowed to access inventories in creative. Please fix this so people can link up hoppers
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Posted Oct 23, 2014@eccentricnz
Alright. I'll test the new build and see what it does.
Thank you for your time investigating this ;-)
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Posted Oct 21, 2014@ThisUsernameIsMine
Tested Carbon + Spigot + GMI this evening and not seeing any issues so far, 1.8 blocks and items are switched as they should be. I used the latest Jenkins build of Carbon (http://build.true-games.org/job/Carbon/), Minecraft 1.8.1-pre2, and I'm running Java 1.8.0_25 (but Java version shouldn't really matter)
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Posted Oct 20, 2014@ThisUsernameIsMine
Can't deserialise data from database back into Item Stacks when switching inventories - perhaps because of the 1.8 content. The plugin will be updated for the official Spigot 1.8 release (and not before...)
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Posted Oct 20, 2014What could this error be?
http://dev.bukkit.org/paste/10775/
- GMI 2.5.3
- Spigot 1.7.10 #1649
- 20141001a Spigot patch
- Carbon 1.7 (for 1.8 content)
- JRE 1.7.0_67 x64
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Posted Oct 19, 2014@DeaOptiCraft
I think you are confusing this plugin with creative control - it's an inventory plugin... http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/#w-what-it-doesnt-do
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Posted Oct 19, 2014its bug!:
- when a player place sapling(any type) and change gamemode to survival then break block under the sapling,the sapling will come out too!
-when a player place sand,and it fell.the sand will become normal and then it breaks the sand come out!
-player grow a tree in gamemode creative and when the player change to survival,the tree will become a normal tree!
pls fix!
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Posted Oct 6, 2014It would've been nice if gamemodeinventories.bypass also bypassed survival_on_world_change: true (for staff purposes)
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Posted Sep 27, 2014@bloxxerman101