GameMode Inventories

Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickupsandno_dropsare enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_placeenabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_placeenabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true or no_pickups: true). As of version 2.5.4, you can configure which features can be bypassed:
inventories- if true players can bypass not being able to open inventories in creativeitems- if true players can bypass not being able to pick up and drop items in creativeblacklist- if true players can bypass not being able to place and use restricted block and items in creativesurvival- if true players can bypass being forced into survival gamemode when changing worldscommands- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Posted Sep 27, 2014When I turned that off, players could mine diamond blocks placed in creative :[
How do I fix the timing out error and this at the same time?
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Posted Sep 27, 2014@bloxxerman101
Turn off track_creative_place.
/gmi track_creative_placeYou should expect to see GMI working hard if you have track_creative_place enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
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Posted Sep 27, 2014What's up with this..
http://timings.aikar.co/?url=8430023
Please tell me how to fix this lag, I never thought this plugin would be causing my time outs. My server timeouts over 10 + times a day because of your plugin, look at the link. Please fix it.
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Posted Sep 14, 2014@IceMermanMC
/gmi custom_attributes
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Posted Sep 14, 2014the plugin don't hold nbt tags :c
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Posted Sep 12, 2014This is a great plugin, I did run into one issue. I am using bowspleef plugin and when the game is over, the players are not supposed to have the bows and arrows. When i have the GMI plugin, it lets them keep these items. Is there a setting I may change or a way to turn GMI off in specific worlds?
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Posted Sep 9, 2014@bloxxerman101
You most probably have too much XP.
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Posted Sep 9, 2014Bu, for me. When people switch items over they keep there creative and survival items? Here's my console error, please fix it..
09.09 15:29:25 [Server] INFO ... 24 more 09.09 15:29:25 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298) [custom.jar:git-Spigot-1647] 09.09 15:29:25 [Server] INFO at java.lang.reflect.Method.invoke(Unknown Source) [?:1.7.0_55] 09.09 15:29:25 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [?:1.7.0_55] 09.09 15:29:25 [Server] INFO at sun.reflect.GeneratedMethodAccessor289.invoke(Unknown Source) [?:?] 09.09 15:29:25 [Server] INFO at me.eccentric_nz.gamemodeinventories.GameModeInventoriesListener.onGameModeChange(GameModeInventoriesListener.java:73) [?:?] 09.09 15:29:25 [Server] INFO at me.eccentric_nz.gamemodeinventories.GameModeInventoriesInventory.switchInventories(GameModeInventoriesInventory.java:94) [?:?] 09.09 15:29:25 [Server] INFO at me.eccentric_nz.gamemodeinventories.GameModeInventoriesXPCalculator.getCurrentExp(GameModeInventoriesXPCalculator.java:159) [?:?] 09.09 15:29:25 [Server] INFO at me.eccentric_nz.gamemodeinventories.GameModeInventoriesXPCalculator.getXpForLevel(GameModeInventoriesXPCalculator.java:203) [?:?]
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Posted Sep 7, 2014@Clansenator
Use the /gmi track_creative_place command to disable it...
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Posted Sep 7, 2014Hey I have a problem with this plugin, when someone places a block in creative and then goes into survival, I want that block to be able to be broken. When someone in survival tries to break a block that was placed in creative, they can't. Please make it so they can!!!!!
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Posted Sep 1, 2014@eccentricnz
Dude! Your Awesome! All I had to do was black list that item and now its fine! :) Thank you very much :)
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Posted Sep 1, 2014@XxGAM3RxFREAKxX
From the floAuction config:
allow-gamemode-change: false- problem solved it would seem to me, if this is set and players can still change gamemodes, then it is NOT GameModeInventories at fault, as GMI only monitors the change and switches inventories when it is detected...-
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Posted Sep 1, 2014Hi there again! :) Thanks for the help! Plugin works great! But I did find one bug with it. When you have floauctions installed and you do a auction in GM 0 and switch to GM 1, GameMode Inventories overrides floactions and changes the gm anyways in the middle of an action. When that happens it deletes there GM 0 inventory. Hope this can be fixed :)
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Posted Aug 31, 2014Build #52 now also supports LogBlock and Prism in addition to CoreProtect :)
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Posted Aug 30, 2014@JHarris1234
OK, try build #51
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Posted Aug 30, 20142.0.9
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Posted Aug 30, 2014@JHarris1234
What version of coreprotect are you running?
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Posted Aug 30, 2014Updated to #47 and #49 none of them log blocks broken in survival using core protect
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Posted Aug 30, 2014@Clairness
Done, build #49 on the Jenkins server linked above. I'm just waiting on some feedback regarding CoreProtect before I upload a file to Bukkit.
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Posted Aug 29, 2014@Clairness
Should be an easy fix, i'll code it later tonight... Food first!