Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Sponsors:
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Posted Jan 10, 2013Oh okay, i didn't see it as a feature and didn't want to freak out my players with the plugins. Thanks!
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Posted Jan 10, 2013@ibrowserz
Download it and look into the config. I first ran this with multiverse and then decided to remove the vanilla worlds and run it standalone, so no problem there.
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Posted Jan 9, 2013Will this ever be multiverse compatible? I'd like to make to let players decide on which mode they want to play on by choosing which world they go on.
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Posted Jan 9, 2013Are there options you can add to mobs if they aren't already on the mob itself?
Like extra spawn % under say zombies. Though it isn't there by default?
Or drop fire on death for creepers?
I'm assuming if it isn't a choice under the mob itself it will not work right? The mod has been great so far.
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Posted Jan 9, 2013Actually, there WAS a good solution for players being able to place blocks without letting them fall. (But the solution doesn't concern this plugin.)
I planned it on my server so that the block "36" would be craftable and buyable from server shops. Both methods would be expensive (i.e. crafting would require expensive materials, and buying would require a lot of money). Back then, I used a plugin called InvisibleBlocks (or InvisibleBlock, I don't remember which) that let you place "36". It would also prevent the whole hassle of the block "36" disappearing when you right click it. However, that plugin broke recently, and I've looked for another one like it (but to no avail.)
Anyway, back on topic. Basically, with the plugin involving placement of "36", I could let people impossibly suspend gravity-affected blocks for creative construction at a steep price. That way, it wouldn't be wasted to make boring tasks easier, but it would prove to be super-useful in creative construction.
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Posted Jan 9, 2013@bigscary
I'm aware, but what I'm asking is to still be able to have the feature where mining surrounding ore turns stone into cobblestone, but not have the pickaxes break in seconds.
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Posted Jan 8, 20132.2.1 Updates!
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Posted Jan 8, 2013@n00bsaus
Check your permissions. If you're OP or have "extrahardmode.bypass", then most features will appear disabled to you. Maybe a recent change in your permissions status happened to coincide with adding the Transporter plugin?
@Mozillian
Yes, but not with this plugin. There are MANY plugins which will change mob health, and you can use them alongside this one.
@OriginalMadman
@graveXrobber
Yep. It's mentioned above under "features". The exception is the seed-limiting setting, which takes away the melon seed recipe for all worlds. Just disable that one setting - everything else is per world.
@CorruptedHelix
Cave-ins can still happen if you have hardened stone turned off. They'll be slightly less frequent. Warning though - if you disable hardened stone, you will have massively undermined many other features, because now players can just tunnel around so they will never be lost or have to fight monsters.
@jwmpine
Just disable the hardened stone feature?
@MrMightyGnome
The block support system sounds really cool, but I don't think there's any way to do it without creating a serious lag problem (it would require LOTS of computing). On the torches, it's a similar problem - lots and lots of work to build a system which will probably be very buggy.
@CommodoreAlpha
No it doesn't, only block types. Sorry about that - it's a trade-off I made to make the config file more readable.
If you want to create a few structures administratively with blocks that annoyingly fall, give yourself the bypass permission. Now the blocks you place (and those you break) will not trigger falling of additional materials.
As for players in general, I don't think there's a good solution, by design - after all, if there were an easy way to prevent blocks from falling, players would just do it all the time so they wouldn't have to worry about getting smashed. For example, it used to be that a torch would hold a block up in the air... I fixed that because torches were way too convenient as a prop.
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Posted Jan 8, 2013Does the additional falling blocks support damage values?
Also, I like the additional falling blocks feature, since it is realistic, but I feel that it can sometimes hamper creative building (as in, building involving creativity, not necessarily the gamemode) when I add other blocks to the list.
For example, snow blocks would make sense if they were "loose" enough to be affected by gravity. But at the same time, they can be an important building block for snow/winter-themed structures. Is there any way or plugin that can remedy this issue? (Besides telling me to remove "building blocks" from the additional falling blocks list.)
I know I can use the block "36" to hold up gravity-affected blocks and fluids, but it's not naturally place-able and disappears when right-clicked by anyone, which proves to be a big hassle (It can only be world-edited into place).
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Posted Jan 8, 2013oh, i wanna make a request, make torches burn out eventually (customizable) and extinguishes when rain hits the torches? or add like block support system? so you cant just build, you have to build supports for it like every 5 blocks, something has to be connecting to the ground to be "supported". idk if you know what i mean :P
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Posted Jan 8, 2013by far my favorite plugin but hardened stone makes mining almost useless, I'd like my players to mine but their iron picks are breaking in 28 blocks and diamond are breaking in 80. Anyway we can change this because stone is technically lasting longer then iron and all it has to do is break cobble, and coal.
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Posted Jan 7, 2013Suggestion: Make the feature for hardened stone ( where it breaks picks a lot faster) and turning surrounding stone into cobblestone (soft stone) separate if not done already. I want to use the feature where mining ores can possibly cause cave-ins, but I don't want to piss off everyone in my server because they can't make their underground bases without going through dozens of picks.
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Posted Jan 7, 2013Well I have to say I love this plugin so much, everything is working 100% on my server, im allowing my count donators and up access to it and they love it.
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Posted Jan 7, 2013@graveXrobber
@OriginalMadman
In the first line of the config file you can set the worlds.
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Posted Jan 6, 2013Ok I know this may sound stupid, but I would really love to use this on my server via using multiverse and having just 1 world that utilizes this, not interfering with the main world, so I only want this active on the "hardcore" world while the default world is untouched from this and its features, can you do this?
My guess is only defining the world in worlds: as just hardcore so it only works there correct?
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Posted Jan 6, 2013@Mozillian
There was a health api int the 1.4.6 updates, so its is. :)
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Posted Jan 5, 2013It would be nice if this would work with only one world in our multiverse setup (we already have 40+ worlds). Possible?
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Posted Jan 5, 2013I'm curious if it's possible to edit Natural mobs health. e.g. Ghast: health: 100
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Posted Jan 5, 2013you MIGHT be op, if you are op, nothing works.
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Posted Jan 5, 2013@n00bsaus
Do your worldnames match with the worlds defined in the config? It must be on your end. Maybe start with a new folder, new world and only EHM without your old config. Then keep adding stuff until it breaks.