Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Sponsors:
SurfHosting: 50% discount with code "Robo": https://billing.surfhosting.co/aff.php?aff=82


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Posted Nov 19, 2012@Reddy360
There's a config option for you to add additional falling blocks if you'd like. The point of the falling blocks is just to make mining more dangerous, so leaving farmland out doesn't really undermine that much.
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Posted Nov 19, 2012I am posting this as a comment because you have not enabled the ticket system
I found a bug with this plugin, Farmland wont fall, so if you place some dirt hoe it and then break the block underneath it it's a floating dirt block
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Posted Nov 18, 2012Published source code.
https://github.com/ryanhamshire/ExtraHardMode/
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Posted Nov 18, 20122.0.1 Update!
@Tux2
Very glad you like it! I'll add that to my mental list of cool things folks are doing with this plugin. :)
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Posted Nov 16, 2012Another excellent plugin bigscary! I coupled it with this world generator: http://dev.bukkit.org/server-mods/hothgenerator/ with it's mechanics, and added snow and ice to the blocks that fall as well to create a very unstable, hardcore world for my players. My players love it! Thanks once again for another awesome plugin!
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Posted Nov 16, 2012Please add the function that have the plugin "Grief prevention" to limit the creepers explosions (and other mobs), just below the sea level.
I still do not understand the need to install an additional plugin (which also has many more features that are not necessary), just to clear something as "simple" such as this option.
Greetings ;)
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Posted Nov 16, 2012@Undust4able
I can't fix a WorldGuard bug, sorry! Consider switching to GriefPrevention, or report the bug to the WG developers (I've already done that).
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Posted Nov 16, 2012Awesome plugin. I love it, but I want to disable creeper-explosions in WG regions. I have set flag creeper-explosion to deny in my spawn region, but creeper blew up my spawn. Make Extra Hard Mode compatible with WG!!!
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Posted Nov 14, 2012@bigscary
Well, I think it would add to the challenge. Just like you need a certain pickaxe to mine higher level ores, you would need a hoe to properly farm your crops. If you know you need it to farm properly, you would be more prepared. You need it to get blocks ready for planting anyways, so they would have one on hand and have more reason to keep it in inventory instead of chest.
To me it would make the Hoe more valuable or useful.
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Posted Nov 14, 20122.0 Updates!
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Posted Nov 14, 2012@HerrGrim
Unfortunately, Minecraft has only one server-wide recipe list. You can disable the "fewer seeds" config option to get the recipe back for your "normal difficulty" world, but the hard mode players will build big melon farms and likely freely give away melon seeds to new players.
@Nimblefoot
Thanks, I'll check on the sheep and explosions. You're right to expect that those would be restricted to only the worlds you specify in your config file.
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Posted Nov 14, 2012Just noticed another issue related to the one I previously mentioned. In my multi-world server, sheep don't keep their dyed colors in worlds not assigned to this plugin. It appears that things that the plugin does that can't be toggled apply to all worlds and the things that can be only affect the world that they're assigned to. I'd guess this is likely the issue as the improved explosions seem to work server wide as well but all the stuff I have set in the config file works perfectly only for the world I have designated.
EDIT: Found the option in the config so I'm a little wrong here, but still, the config is applying the stuff to just one world, but we have noticed the settings affecting the vanilla MC world as well. So it appears there is some minor confusion in the plugin when it comes to applying things to different worlds in a multi-world setting.
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Posted Nov 13, 2012Hi.
I've installed this plugin on my server and created a second world (using multiverse-core), and found that if i put the world name in the "Worlds" section it would affect only the secondary world.
Today I was made aware that melons wouldn't give seeds in the primary world, and I found out the problem was your plugin ( by disabling plugins until I found that it worked ingame.)
Would you be so kind to take a look and see if by some chance your modifications somehow rub off to the other worlds not listed in the config?
[edit] Just want to add that I set FewerSeeds to false, and was able to craft melon seeds again.
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Posted Nov 13, 2012@predawnia
TNT may destroy anything, and will always drop all the blocks it exploded for pickup. Other plugins may interfere, for example on my test server I have Grief Prevention and Anti X Ray. Therefore in MY case:
1. Blocks above sea level are never destroyed by TNT.
2. Blocks inside player land claims are never destroyed by TNT.
3. Diamond ore is never destroyed by TNT.
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Posted Nov 12, 2012Is it true that TNT now only destroys stone and nothing else?
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Posted Nov 12, 2012@anasuelli
Oh, now I see. It looks like the best you can do is use STEP, which will also make sandstone and wooden steps fall as well. :\
@nev375
That's the population density plugin, actually. Any world which doesn't spawn every new player at the world spawn has this issue. I think it's because Vanilla sends new players only the spawn chunk before they log in. I've looked into what's available from Bukkit, and it seems there's no fix.
@Rom3ox
The block physics for non-sand and non-gravel blocks aren't supported before Bukkit versions built for Minecraft 1.3. Since Tekkit runs on 1.2.5, you won't get that feature. Actually I'm pleasantly surprised to hear everything else works. :)
@tremor77
Are they resetting? If so, it's because you've made some tiny formatting mistake in the config file. The most common mistake is using a TAB instead of spaces when indenting. It's a common problem for all plugin YAML files (not just this plugin). Sorry for the trouble. :)
@Jemrada
I still think making a player go get a tool just to break a block is more getting in the player's way than adding interesting challenge. If you come up with more arguments supporting this suggestion, keep'em coming. I've been known to change my mind a lot, especially under peer pressure. :)
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Posted Nov 11, 2012Would it be possible to require a tool or Sword to be used? If a tool is not used, then the drops would only have a chance of getting something.
My biggest reason for this is to get more required usage out of the Hoe for farming crops.
I thought about requiring a tool for Wood, stone, ore etc, but how would a player get started if he didn't have a wooden tool. So maybe making it harder to get rewards from just using your hands would be best.
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Posted Nov 11, 2012i'm making changes in the config yml, like settings hard stone to false, but the plugin seems to be ignoring them. Whats up?
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Posted Nov 11, 2012hello, im running a 3.1.2 Tekkit server and everything works perfect except the block physics. The log doesnt show errors.
sorry for my bad english
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Posted Nov 11, 2012Just curious why every new player "falls out of the world" on their 1st login. Is this a bug? It seems to steer away some of the new players who blame it on lag.