Freemann's LifeSteal
Base/Mechanics:
When a player dies, they lose a heart.
If player 1 kills player 2, player 1 gains a heart while player 2 loses one.
You can obtain the heart item by withdrawing hearts. Type /withdraw in the chat to do so. You can regain a heart by right-clicking on it.
You can craft a heart by following the recipe in the gallery.
Reviving a player with no hearts will be available soon.
Commands:
Withdraw: Removes a heart from yourself and gives you the item. Giveheart (for ops): Grants you the heart item.
Cosmetics:
When a player dies, lightning strikes where they died. If it was their last heart, a wither spawning sound plays (And a beautiful message is broadcasted in the chat).
Update :
I have implemented the heart cap feature: once players reach 20 hearts, they won't be able to gain any more. If they try to use an item to increase their hearts, it simply won't work. Additionally, when a player is killed, instead of gaining an extra heart, they will receive the heart item as a reward.
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Posted May 4, 2024yo
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Posted Jan 12, 2024there a way to make a plug in that u can pay hearts to unlock more slots to hold more hearts. so u start off only can hold 10 u pay 3 hearts and u can hold 13 hearts
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Posted Jul 2, 2023Just wondering can you make a way to craft a revive beacon like if you place it you can revive a person with 0 hearts left
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Posted Jul 2, 2023Just wondering how do you revive someone if they lose all there hearts?
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Posted Jun 24, 2023I wanted to ask how do I create a heart limit? In order to make fights not last 6 years, i would like to cap the heart count at 20. How do i go about this?
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Posted Jun 26, 2023In reply to ttvcaptainjack:
Thank you for your idea I will consider it and add this feature as soon as possible
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Posted Jun 26, 2023In reply to ttvcaptainjack: it should be good i uploaded the update it should update in a few hours