FixFallDistance

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Manage Your Falling Mechanics

Description

With FixFallDamage, you can fix the way Minecraft calculates fall damage. If the player moves upwards before they hit the ground, then their fall distance will reset. You can also configure additional fall calculations which can make the fall damage have different threshold, multiplier, and exponentiality.

Configuration

Here is the contents of the config:

#Distance threshold beyond which the damage takes effect:
threshold: 4

#Multiplication modifier for determining damage:
multiplier: 1.0

#Exponential effect to help negate air resistance:
exponent: 1.0

#So the equation to find damage at any distance is:
#  ((distance - threshold) * multiplier) ^exponent, where distance > threshold

track-entities: true
#This determines whether or not the damage holds true for entities
#If this is causing lag, you can set it to false

You should also try my plugin VelocityFall, which makes fall damage proportional to speed. Then the player will have reduced damage when slowed down as well.


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About This Project

  • Project ID
    72670
  • Created
    Jan 17, 2014
  • Last Released File
    Jan 17, 2014
  • Total Downloads
    450
  • License

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