FixFallDistance
Manage Your Falling Mechanics
Description
With FixFallDamage, you can fix the way Minecraft calculates fall damage. If the player moves upwards before they hit the ground, then their fall distance will reset. You can also configure additional fall calculations which can make the fall damage have different threshold, multiplier, and exponentiality.
Configuration
Here is the contents of the config:
#Distance threshold beyond which the damage takes effect: threshold: 4 #Multiplication modifier for determining damage: multiplier: 1.0 #Exponential effect to help negate air resistance: exponent: 1.0 #So the equation to find damage at any distance is: # ((distance - threshold) * multiplier) ^exponent, where distance > threshold track-entities: true #This determines whether or not the damage holds true for entities #If this is causing lag, you can set it to false
You should also try my plugin VelocityFall, which makes fall damage proportional to speed. Then the player will have reduced damage when slowed down as well.
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