FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Sep 29, 2012@sillyrosster
The error looks like it's from WorldEdit. It was probably already crashing from that and someone tried to join. But there's no reference to my plugin in that except the "could not pass join event".
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Posted Sep 29, 2012Server just crashed with this: http://paste.royaldev.org/view/200 :(
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Posted Sep 28, 2012@SmashboxGaming
VanishNoPacket compatibility should be coming in the next update.
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Posted Sep 27, 2012@Blake380
@chaseos
I would also like this feature :)
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Posted Sep 10, 2012Would you be able to make this plugin compatible with the Vanish No Packet plugin, specifically with the silent joining option? Currently, I have Vanish set to not announce to the server when I join, but FirstJoinPlus seems to override that, and announces anyways.
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Posted Sep 1, 2012Please see https://github.com/chaseoes/FirstJoinPlus/wiki/Configuration # settings:-
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Posted Aug 31, 2012@PyPKjE
Upload your configuration.
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Posted Aug 31, 2012Problem :/
[SEVERE] Could not pass event PlayerJoinEvent to FirstJoinPlus org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:332) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.ServerConfigurationManagerAbstract.c(ServerConfigurationManagerAbstract.java:161) at net.minecraft.server.ServerConfigurationManagerAbstract.a(ServerConfigurationManagerAbstract.java:92) at net.minecraft.server.NetLoginHandler.d(NetLoginHandler.java:121) at net.minecraft.server.NetLoginHandler.c(NetLoginHandler.java:41) at net.minecraft.server.DedicatedServerConnectionThread.a(DedicatedServerConnectionThread.java:44) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:29) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:581) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.ArrayIndexOutOfBoundsException: 1 at me.chaseoes.firstjoinplus.FirstJoinPlusPlayerListener.onJoinLogin(FirstJoinPlusPlayerListener.java:77) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) ... 14 more
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Posted Aug 30, 2012@Nickshelton80
This isn't meant as a spawning plugin, players should only spawn there once. I suggest getting a separate plugin for /spawn, or if you really want to use the spawnpoint from this plugin, use a plugin like CommandHelper to change the command.
Though, only OP's can use /fjp spawn, so I'm really worried about your server.
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Posted Aug 28, 2012@chaseoes
I see that, I was just saying /spawn is easier for 10 year olds to remember then /fjp spawn is.
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Posted Aug 27, 2012@Nickshelton80
What..?
./fjp setspawn
./fjp spawn
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Posted Aug 27, 2012Can you possibly add a simple /setspawn and /spawn ? I hate to have a seperate spawning plugin just for /spawn :p
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Posted Aug 24, 2012@Thunder7102
Set onlyfirstjoin to true.
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Posted Aug 24, 2012I am using FirstJoinPlus in conjunction with MCDocs. For some reason, it overwrites the default join message that MCDocs should be using instead. Is there a good way to fix this? Right now, users do not have a message when they join.
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Posted Aug 20, 2012@Darkblader10
./fjp reload
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Posted Aug 20, 2012When I start/restart/reload the server, it resets my config.yml. So I cant configure anything in this plugin. I am using v1.4.2 for CB 1.3.1-R1.0.
Help pleeaase
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Posted Aug 19, 2012I need some help everything is working amamzing but when a player leaves yet i have it set to not show the message it still dose why please help??
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Posted Aug 17, 2012@Stevensaurus
It was fixed a while back, in v1.4.2.
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Posted Aug 17, 2012Is the nickname bug fixed?
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Posted Aug 14, 2012@exscizo
No clue. It means GeoIPTools couldn't find their country/city.