FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Aug 14, 2012when i do %country% or %city% it says they are from unknown how to fix it?
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Posted Aug 8, 2012@OtterTrotter
No, it will know they are old players. It looks for the existence of their player.dat files.
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Posted Aug 8, 2012How does this plugin tell if a player is new? If i place this onto an already existing server with hundreds of members who have already logged in will it assume those members are new players?
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Posted Aug 8, 2012@anthonyc39
Unfortunately that's not the point of this plugin.
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Posted Aug 8, 2012this plugin would be 100% what id need if it would do the same thing for the first time they go into a new world!
i have a multiworld server and i would LOVE to use this but for each world as opposed for just the server.
and if each world could have a different config that would rock!
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Posted Aug 8, 2012v1.4.2 has been released!
http://dev.bukkit.org/server-mods/firstjoinplus/files/10-1-4-2/
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Posted Aug 3, 2012@ImRealNow
Due to how AuthMe works there's no way to fix it (on my end).
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Posted Aug 3, 2012@chaseoes
There are other uses for authme, you know. Such as a secondary line of defense, if someone were to hack my account, i don't want them to be able to ruin my server.
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Posted Jul 31, 2012@StypherFire
That error is unrelated to the spawning and means you didn't format the items section correctly, it should be number.number.number (make sure all the .'s are there as well as 3 numbers).
As for the spawning not working make sure you have done /fjp setspawn, verify that the correct world/coords etc. is in the config under the spawn section, or try using the setspawn command again. Otherwise it's a conflicting plugin.
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Posted Jul 31, 2012I am getting an error when new player joins the server. They are getting items but not going to the designated area. Server is due to relaunch and i wanna use this instead of homespawnplus
http://pastebin.com/SrJLwUaq
Pastebin link for easier access XD
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Posted Jul 29, 2012@ImRealNow
Don't run a cracked server then.
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Posted Jul 29, 2012this conflicts with authme causing starter kits to disappear after logging in
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Posted Jul 29, 2012@MinecraftAdmin
Using your configuration and after running some tests I found that the plugin adds approximately 0.16 seconds to the login time, which is hardly any and should be expected.
Edit: Think I found the problem. Should be fixed in the next version.
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Posted Jul 29, 2012@chaseoes
I have login/logout announcements disabled, in addition to a large starter kit.
Here is my configuration: www.pastie.org/4356251
I am running it on CB 1.2.5-R5.0
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Posted Jul 29, 2012@MinecraftAdmin
I just ran some tests on a local server and noticed nothing different. Does it only happen with certain features enabled?
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Posted Jul 29, 2012I don't have any error logs to prove this, but it takes a lot more time to log onto my server when I have FirstJoinPlus installed. Without it, log-in is instant. I have tested it multiple times with and without the plugin.
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Posted Jul 19, 2012@rebel24
Try using /fjp setspawn again.
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Posted Jul 19, 2012I keep getting: 17:10:41 [WARNING] Task of 'FirstJoinPlus' generated an exception java.lang.NullPointerException at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:353) at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:162) at me.chaseoes.firstjoinplus.FirstJoinPlusPlayerListener.teleportToFirstSpawn(FirstJoinPlusPlayerListener.java:222) at me.chaseoes.firstjoinplus.FirstJoinPlusPlayerListener$1.run(FirstJoinPlusPlayerListener.java:122) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:606) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:518)
And users spawn out side of the spawn building?! Help?
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Posted Jul 17, 2012@chaseoes
Drat... was hoping to respond before you had to. Thanks for being speedy. Nifty plugin.
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Posted Jul 17, 2012@cwingrav
It doesn't.