FearTheReaper
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Fear the Reaper is the next step to the Graveyard plugin and is authorized by the original author, McSpazzy. Fear The Reaper makes some feature adjustments, and additions:
- Allows players to spawn at the closest graveyard
- No longer has update checking or stat tracking
- Now integrates with Dynmap for graveyard symbols
- Still supports spawn-groups
Commands:
- /gy closest
- Tells the player what the closest spawn-point is that they have permission for.
- /gy info
- tells the player information about the closest graveyard
- /gy list
- lists all spawnpoints and where they are located
- /gy tp
- teleports the player to the closest spawnpout
- /gy tp <name>
- teleports the player to the named spawnpoint
- /gy message <message>
- changes the message text for the closest graveyard
- /gy reload
- reloads the configuration for the graveyards
- /gy group <group>
- changes the spawngroup of the closest spawn
- /gy add <name>
- adds a new spawn point at the players current location
- /gy delete <name>
- permanently deletes the spawn pout with the given name
Permissions:
- graveyard.closest
- allows a player to spawn at graveyards
- graveyard.spawn.all
- Adds the player to the default spawn-group so they can spawn at any default graveyard
- graveyard.spawn.*
- Allows the player to spawn at any spawn-group
- graveyard.spawn.<spawn-group>
- allows the player to spawn at an <spawn-group> that they decide.
- graveyard.command.user
- Gives the player all the normal 'user' commands
- graveyard.command.closest
- graveyard.command.info
- graveyard.command.list
- graveyard.command.admin
- gives the player all the 'admin' commands
- graveyard.command.add
- graveyard.command.tp
- graveyard.command.message
- graveyard.command.reload
- graveyard.command.group
- graveyard.command.delete
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Posted Nov 27, 2012Nope
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Posted Nov 27, 2012@Seremoth
Do you use essentials?
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Posted Nov 26, 2012@Minerfinder
When they die they spawn at the closest graveyard for me, looking at the direction i was looking when i created the graveyard, but if i restart the server their POV seems to reset to south :o
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Posted Nov 26, 2012@Seremoth
Yes when they die they spawn in their spawn location.....
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Posted Nov 25, 2012Thanks for the great plugin it's perfect for our rp/semi-hardcore server! :)
Only got one issue! When players spawn after a server restart at the (actual) graveyard they always seem to be looking south! Which is a little inconvenient. Any fix to this?
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Posted Nov 18, 2012Doesnt work for me, players are just spawned into the /spawn location or if they have a /sethome (or bed) set, to that location.
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Posted Oct 3, 2012You can add an option to "spawn" in your bed, if you are within a radius?.
e.g.
bed_radius: 300
#"Spawn" in your bed, if you are within a radius 300 blocks. If you're out of range, "spawn" in the nearest cemetery.
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Posted Sep 29, 2012@Q2Lummox
it doesn't do anything, it's leftover from the previous version which didn't do anything.
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Posted Sep 13, 2012How would we disable the dynmap markers?
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Posted Sep 13, 2012What role has the "discovery" in the configuration file?
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Posted Sep 8, 2012There seems to be a problem with bed respawn. Everytime the server restarts the enable-beds: true resets back to enable-beds: false.
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Posted Aug 27, 2012@Meowzerpus
hmm not sure what you mean, the plugin will always respawn players into a graveyard.
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Posted Aug 25, 2012How would I force all players to respawn in the graveyard upon death? I don't want it to be optional.
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Posted Aug 10, 2012@Debesukaleejs
Works fine here.. Not sure why you are asking for an update when none is necessary.
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Posted Aug 2, 2012Need update for 1.3.1 Please !
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Posted Aug 2, 20121.3.1 anytime soon?
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Posted Jul 16, 2012@Sleaker
Thanks I never realized I could set spawn for groups. anyways 1 more problem. hopefully it's another simple fix. I have a group in PEX that I want to let be able to tp to any graveyard. However I've tried given them every permission you have posted on the list. nothing seems to let them.
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Posted Jul 13, 2012@ed58
that's pretty much intended. We use a first spawn with this because the first spawn takes precedence.
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Posted Jul 12, 2012Is it possible to add a First join spawn point in a future update? Most First join plugins bypass all of my set graveyards.
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Posted Jul 12, 2012@netraameht
considering this only allows spawning at closest graveyards, the only way for it to not handle that is by not giving a player permission for graveyard.closest