Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted Dec 2, 2013Hey I messaged you a while back when this wasn't even downloadable yet about testing it out and you allowed me to do so. Well its been a while now and I started a youtube account and I am doing plugin showcases where I show how to use the plugin and I demonstrate it to viewers. Im going to make a video on this plugin later on tonight and Ill comment with the link if you would like to add it! I hope you do and good luck with improving and adding on to the plugin. Good work so far!
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Posted Dec 1, 2013and small announcement, since I really suck at making documentation for plugins, Im searching for someone to assist me in creating proper guides/tutorials for Faction Capture Points plugins. This means writing detailed pages about plugin features.
If intrest, send me private message.
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Posted Dec 1, 2013Here we go, http://dev.bukkit.org/bukkit-plugins/fcp/files/16-factions-1-8-2-1/
Releases will follow new name format.
Faction version support | FCP release number
About future plans, WorldGuard 6.0 should support custom flags, when that happends FCP capture point control (deny/allow breaking/placing blocks inside capture points) will be updated, this means easier methods for admins to handle that stuff.
"Third Party" plugin support such as towns and other guild/faction plugins will start after 2.x Faction support is released for 1.6.4.
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Posted Nov 29, 2013@KeithSt0ne
Sorry for delay with reply, at this moment there is only private version for test servers, so far no bug reports has been sent which means Im rolling out public update, first is 1.8.4 Factions followed by 2.x direct support (no changes but built for 1.6.4 MC).
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Posted Nov 26, 2013@CoffeeOD
have you released the version that works with 1.6.4?
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Posted Nov 17, 2013Well, well, well. it seems that 1.8.4 update is ready for 1.6.4. Kinda scary when you think about. Im still holding it for day or two in case I receive bug reports, but testing was successful.
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Posted Nov 15, 2013Started to update this plugin again. Current goal is to complete support for 1.8.2 Factions.
Whats working at this moment for 1.8.2 factions.
- Sign setup (xp and money)
- XP and Money rewards.
- Buff (potions) and commands rewards.
- Giving rewards at each check.
- Removing buff and command rewards.
- Removing Capture Signs (including attached regions, optional).
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Posted Oct 31, 2013I very much enjoy the idea of allowing a faction to claim points. This will allow more factions to have benefits going to war rather than just wasting all their items if they don't successfully raid another faction's base.
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Posted Oct 27, 2013First developer build done for 1.6.4, still seems to working but looking into what I can add to it. Development has been bit slow lately, might wait fo 1.7 before looking into any bigger release but for now aiming to support 1.6.x versions.
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Posted Oct 22, 2013Great plugin :D
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Posted Oct 6, 2013I hope lack of comment means there has not been any major bugs / glitches found, I will continue updates this weeekend (monday here), I assume I have waited enough for people to submit any bugs.
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Posted Sep 19, 2013@PlayMinefall
Sounds very odd if that would be cause of FCP, I havent noticed anything similiar while doing updates, however I´ll keep testing that and see if I can catch it. If anyone wonders, at this moment Im pretty much waiting for any possible bug reports for current release. Goal is to provide more stable updates with important fixes/features instead doing smaller releases.
Towny and other supports are still being looked into, havent forgotten even if I dont mention them that much.
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Posted Sep 18, 2013there seems to be a problem when trying to do a faction control point region inside another world guard region.
Froze up my server and crashed it.
and thanks for adding that option below!
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Posted Sep 16, 2013@PlayMinefall
Sure, request already completed at recent developer build (not public yet).
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Posted Sep 15, 2013Can we get an option in the config to not have the greeting and farewell messages changed in the worldguard region config when factions capture the control point?
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Posted Sep 15, 2013@PlayMinefall
You can use command regions to setup secondary benefits (read more at http://dev.bukkit.org/bukkit-plugins/fcp/pages/reward-tutorials-types-configure/).
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Posted Sep 15, 2013I added a money capture sign, how do i make it also give xp for the same sign?
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Posted Sep 10, 2013@Ackuraku
Its possible, what permission plugin you are using if any? I will do tests while creating update and see if I can come up with anything decent for the feature request.
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Posted Sep 9, 2013Can we have players who have a captured point gain a permission, then when they don't have the point they lose the permission?
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Posted Sep 7, 2013Preview for the upcoming update #2 to the factions 2.0.1
Fixed:
1) Automatic remove Capture Point if sign is removed by worldedit or such, now works while Region-Remove is set to false.
2) Operators (players with /op status) can now place and remove blocks inside Capture Points claimed land.
Removed from config.yml
Check-Updates: false
Message-Updates: false
Added to config.yml
Region-Remove: true