Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted Sep 6, 2013@Ackuraku Sounds about right for the towny part, I will have to dig into towny more and see what I can do more, but its not my top priority right now. I dont think there is easy way to add power to the faction at this moment, only power boost, but I will keep checking on that later on.
@PlayMinefall I did some testing and indeed there is glitch, will provide developer build this weekend with some sort of fix, at least to the "operator cant break sign" problem.
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Posted Sep 6, 2013Updated Configure Options and Reward Guides. Permissions & Commands will be updated after next update, but new commands are displayed at the Reward Guides and dev.bukkit.org/bukkit-plugins/fcp/files/14-dev-fcp-for-1-6-2/ changelog.
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Posted Sep 6, 2013@alek123222
Check new updated guide: http://dev.bukkit.org/bukkit-plugins/fcp/pages/reward-tutorials-types-configure/ (now with XP and Money information).
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Posted Sep 6, 2013Hey can I make the capture point give money over time if so how.
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Posted Sep 6, 2013Guides will be finished after im home, leaving from germany in 3 hours, back at home within 12 hours. Uploaded updates like 10 minutes before leaving to airport, sadly didnt have time to complete new guide page. i will look into suggestions, reported bugs/complains and reply with an answer asap once at home. Sorry for delay. Losing WiFi connection soon due to leaving hotel and cant use phone internet anymore, so next replies comes when im back at home.
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Posted Sep 5, 20131. I was wanting to use faction control points for some signs and then other signs I wanted to use it as a way to claim land.
I only see this one option in config: Claim-Land: false
Is there not a way to have both types, or is it one or the other- either they claim the land when they capture it if that's set to true, or set to false then they don't get the land, just the rewards?
2. Also, I noticed that even as OP I can't break or place blocks in a faction control point region, can this be fixed?
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Posted Sep 5, 2013Hey can I make the capture point give money over time if so how. The guide section isn't done very well.
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Posted Sep 5, 2013Atm Im at Germany (Berlin) but returning tomorrow. I will reply to comments then, towny support and cooldown timer for capture points are planned. Hate using my phone here, but no computer atm :p
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Posted Sep 4, 2013Okay so for example I could make various towns/villages on my server, and have all the factions fight to claim them?
Also could there be an option for the claimed point to give more Power to the faction?
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Posted Sep 4, 2013Good job. You should use System.currentTimeMillis() to avoid people that suffers from insomnia to capture all the points during the night. xD
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Posted Sep 3, 2013Could you add Towny support?
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Posted Sep 2, 2013Quick DEV build upload done, both for 1.5.2 and 1.6.2. Read new reward commands at http://dev.bukkit.org/bukkit-plugins/fcp/pages/reward-tutorials-types-configure/.
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Posted Sep 1, 20130.0.9.9 Update is complete and will uploaded after Im back from work, too sleepy now to finish changelog and guides. There is chance that "Command-Regions" creation will not have own command instead you have to input them manually into config.yml before starting server, but you can list and delete them via command.
Why 0.0.9.9 instead 0.1.0.0? This and alot more will be explained after Im back from work :P
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Posted Sep 1, 2013@CoffeeOD
If you need any help with last minute testing let me know, I'll be on my server pretty much all day today.
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Posted Aug 30, 20130.1.0.0 alpha will be released this weekend, this means support for factions 2.0.1 and changes mentioned at http://dev.bukkit.org/bukkit-plugins/fcp/#c326.
Factions 1.8.2 update is planned to be released soon after 2.0.1 release, might be delayed until Im back from Germany (leaving 3th day next month, coming back on 7th)
http://dev.bukkit.org/bukkit-plugins/fcp/pages/reward-tutorials-types-configure/ upcoming guide explaining all possible reward type configure options (setup, list, delete etc).
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Posted Aug 28, 2013As release is very close, here is "preview" for the upcoming change log. It would seem that update for 1.5.2 SHOULD work also for 1.6.2 Bukkit (once I build it to 1.6.2).
Update for Bukkit 1.5.2, to support Factions 2.0.1 release.
ADDED
- Added new config value "Region-Remove" (explain bottom of this changelog).
- Wait-Capture command to enable/disable Wait-Check feature.
- New reward type: Potion effect rewards.
- New reward type: Commands based rewards.
UPDATE FEATURES.
- New command alias, you can use /fcp instead /fcapture but both works.
FIXED (hopefully).
- Working Factions 2.x branch support.
- config.yml removed everything but Capture-Points configure file.
- Enemy faction is trying to capture" message sometimes spams multiple times.
About Region-Remove option.
If you set Region-Remove: false FCP will not remove regions attached to Capture Points, this way you FCP only removed Capture Points
If you set Region-Remove: true FCP will remove regions attached to Capture Points as it would normally do.
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Posted Aug 27, 2013Wonderful, I thought that you were updating only for 1.6.2...
Keep up the good work, your plugin is innovative and very well structured!
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Posted Aug 26, 2013@GioBozza
Working on that right now.
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Posted Aug 26, 2013Are you going to release the Faction V2 compatibility version also for 1.5.2? Please tell me you are going to! O_O
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Posted Aug 22, 2013@CoffeeOD
Simply amazing!
I'd like to have my server added to the 1.6.2 list, I'll be downloading it the min you release for Factions v2.
Name: PlayMinefall IP: na.playminefall.com Ver: 1.6.2
thanks!