Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted Aug 22, 2013New feature: Command rewards. This allows server to run command just like buff rewards. Test with Gringott plugin.
Config section.
Image: http://media.rajatila.com/images/grinupisi.jpg
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Posted Aug 21, 2013New developer server open, feel free to login if anything to ask/complain or such: 64.237.40.195:25610 (remember the port part after IP).
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Posted Aug 21, 2013Buff reward update: Now working with multiple buff regions and potion effect, power and duration can be configured.
Image. http://media.rajatila.com/images/multibquq.jpg
Config:
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Posted Aug 20, 2013Added "Servers using" section, if you wish to include your server at that list, inform me your server details (name, IP, minecraft version) via comment or private message. For Capture Points plugin I will update list once next FCP release is out, unless server is using 1.5.2 minecraft with current FCP version.
REMEMBER: Server cannot be whitelisted OR you must whitelist me (CoffeeOD), I will do regular checks on each server to confirm that server is indeed using this plugin in order to remain at that list.
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Posted Aug 19, 2013Latest update: Faction bank money rewards working with essential economy.
There is smallish problem that is slowing down FCP update, since MC 1.6.x update I havent found any tools to connect 2 or more clients to my test server, not really intrest to use hacked clients either. Since my old server is gone I dont have any active test servers for features that requires multiple players / factions such as ally rewards, but I keep searching and hopefully find something so I can continue with updates.
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Posted Aug 16, 2013@CoffeeOD
thanks for the update, I've been checking this every day for the last 2 weeks! :p
I'm very excited for the 2.0 update.
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Posted Aug 15, 2013Do you have an idea for new feature or suggestion to improve already existing feature? Use http://dev.bukkit.org/bukkit-plugins/fcp/tickets/ to post suggestions.
Already suggested ideas:
- Potion/Buff rewards.
- Towny support.
About potion / buff rewards.
Current test feature uses simple format:
BuffRegion:<world>:<region>:
- <potion-effect>:duration:power
Duration format uses normal FCP style: 1 = 10 seconds, 2 = 20 seconds, 3 = 30 seconds, 4 = 40 seconds etc.
Example:
BuffRegion-world-TestRegion:
- DAMAGE_RESISTANCE:2:1
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Posted Aug 15, 20132.x update is coming quite nicely, tested with Bukkit latest 1.6.2 beta release. Im looking for sunday release or such if I dont hit into any major problems, so far faction bank money arent yet working which seems to be last thing to fix (at the moment).
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Posted Aug 10, 2013@goflish
It should had been released long time ago, but little bit unmotivated. Since Bukkit finally released beta build for 1.6 it would be perfect time to release an update too = motivated back slowly :P Week or two is about right, shitty part is done. Only worry is economy support and move-check hiccup (when player logs out).
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Posted Aug 10, 2013@CoffeeOD
I know you can't give exact dates on releasing things, but are we looking at weeks or months for the factions v2 update?
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Posted Aug 5, 2013@kaidaking
Something similiar was planned for current version, but removed before upload since it was not flexible enough. Im hoping to get "Region-Buff" feature into next update, this would mean you could setup potion effect as Capture Point reward.
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Posted Aug 5, 2013will this add effects like jump boost resistance e.t.c
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Posted Aug 3, 2013@Comander_Cody
Sorry for delay, slept whole yesterday after work. Money and XP rewards will be send at the same time depending CaptureCheck-Delay (explain in previous reply to you), at this moment there is no way to "delay" timer depending when point is captured, its more about time interval (when ever plugin checks all the signs and sends out rewards).
If you have any suggestions or so, Im more than happy to look at them and possible include into upcoming update that hopefully is done soon, horrible sleeping habits has caused delays on updates, working at morning/day then sleeping most of the day after work :P
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Posted Aug 1, 2013I just want to double check, you can set that money will be given out at reward checks every so often right?
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Posted Jul 30, 2013I look forward to seeing the final version !!
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Posted Jul 27, 2013@Comander_Cody
Just tested and everything is working in my server, tho I get alot errors from other plugins Im able to setup Capture Point sign(s) without problem.
I used Factions 1.8.2 and Bukkit 1.5.2. If you want I can give you my test server IP and you can login to check yourself, just send (or reply to already send) private message with your minecraft username, so I can /op you at test server so you can test things out without me.
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Posted Jul 27, 2013@Comander_Cody I hope to get more testing done today, I personally do testing only with FCP, Vault, WorldGuard, WorldGuard and Essentials. I have setup another test server to download your plugins, but some of the plugins are not found on dev.bukkit.org, so I will have dig around spout forums and google to find download for those.
Past 4 days I have pretty much been sleeping after work or running around at local town festivals, today is first day I seem to have bit more time.
@risen32 Following config section defines that: CaptureCheck-Delay: 2
Delay for each Capture Point checks. Capture check means that plugin will look for Capture Point information and gives out rewards 1 = 10 seconds, 2 = seconds, 3 = 30 seconds etc..
Currently all rewards are handed out depending on that, when faction captures sign does not really matter, as long they own sign they will get reward once FCP starts sending rewards.
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Posted Jul 26, 2013I don't see anything that say's how often they are rewarded while they own the control point.
Am I missing something in the config?
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Posted Jul 26, 2013I really need to know why I cant create the Capture Points asap =(
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Posted Jul 25, 2013Awesome idea! this really gets people out and about.
Ill be watching the development on this.