Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted Jul 23, 2013Fix for move-check feature is quite close (had to break since had to go sleep), after it money rewards are last thing before update.
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Posted Jul 14, 2013@Comander_Cody
Thanks I will check on things this week (monday here), hopefully I can give you some kind of reply soon eough.
As for the 2.x version, here is the current situation.
Already working.
- Capture Point setup (/fcapture xp etc.)
- Claiming Capture Points.
- Capture Point changes upon faction reaming / disbanding.
- Wait-Check feature.
- XP and item rewards.
Not currently working.
- Move-Check feature.
- Money rewards.
Not tested.
- Chest-Shop support.
So things are finally moving. Multi-World support SHOULD work, this is final thing I will test tho. Next step is to start working on the "Move-Check" feature and money rewards, I will post status update soon enough.
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Posted Jul 13, 2013I have sent you a PM with the requested files and information.
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Posted Jul 13, 2013@Comander_Cody
If you dont have any errors at server.log, post your config.yml (blFCP folder) and list of your plugins, I will check if there is plugin causing problem with FCP. Since plugin works for me and I assume others, something is not right with your setup or/and server, so I would need little more information to try and help you.
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Posted Jul 13, 2013Yea im still getting the problem of of making a capture sign, I preform the command /fcapture xp and then when i click the sign nothing happens.
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Posted Jul 11, 2013Status update: Core of the FCP plugin is now working with Factions 2.0.0. This means Capture Points setup, claiming Capture Point and giving out XP rewards are now working. So getting there.
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Posted Jul 11, 2013@donald1440
I hate to give date as there is still alot testing and fixing left, yesterday I managed to fix FCP enough so it doesnt break at server start anymore, now I can start fixing stuff faster. I can only hope to get everything fixed this week, but let see.
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Posted Jul 9, 2013Hi am waiting for faction 2.x support so launch my server.
Will it be long to to when the the updates is released?
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Posted Jul 6, 2013@ChrisCole42 At this moment FCP requires Faction plugin. Tho FCP doesnt really claim areas like Factions do, its more about allowing to build/destroy defined blocks (config.yml settings) within Capture Point related region(s) that faction has currently captured.
Hopefully you understood, if not let me know, Im kinda bad at explaining stuff :/
@Comander_Cody
Best option would be to give me list of your plugins and FCP config.yml, if there is errors I cant really say much, I would need to see your plugin list to check if there is another plugin causing FCP to stop
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Posted Jul 6, 2013I see that this supports factions, but is it dependant on it? If it isn't, how else does it detect what group owns the area?
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Posted Jul 5, 2013For some reason the plugin will not work.
/fcapture xp
clicks on sign* nada happens
I'm having the same problem and I tried the different Permission Modes as well. I am also a Admin on the server with all access to permissions
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Posted Jul 5, 2013@donald1440
Not as of yet, should work in this weekend if I manage to update, since I have only me and test bot at server, its painful slow to test.
@Ora_unit_SR388
Make sure you have correct permissions (http://dev.bukkit.org/bukkit-plugins/fcp/pages/permissions-commands/#w-permissions) and that you are using correct "permisssion mode".
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Posted Jul 4, 2013For some reason the plugin will not work.
/fcapture xp
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Posted Jul 4, 2013does this work with faction 2.x
and i asked for towny support, but i no longer need it:)
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Posted Jul 4, 2013@Aeatherial_Mist Its nowhere stupid to ask, due to lack of writing clear guides people are left confused, so Im the one that can be consider as foolish :/
Let me try and explain situations with details, hopefully clearing some current and future questions :)
1) If Region-Creation: true
- FCP disallows to setup Capture Points inside existing regions.
- FCP automatic creates new region upon Capture Point sign setup is finished.
- Put sign into ground.
- Type setup command (like /fcapture xp).
- If there is region attached to location where FCP is trying to create new region, you will get error, move sign and try again until FCP finds enough free space to create Capture Point and its region.
2) If Region-Creation: false
- Put sign into existing region.
- Type setup command (like /fcapture xp).
- Click sign to create Capture Point.
- You are done.
- As long you place the sign, type the command and click sign WHILE you are inside region, you are doing it right.
If you have any other questions do ask :)
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Posted Jul 4, 2013Sorry if this sounds stupid but I don't really get how to setup a capture point sign in a already defined region withe worldguard. Yes I have done the config for it to work but I just done get on clicking the sign and placing ect ect.
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Posted Jul 2, 2013@Aeatherial_Mist
Might be stupid question, but do you have WorldGuard installed? FCP should only disable itself if WorldGuard is not found. If you have WG, is there any error / log messages before/after your server is trying to load FCP plugin?
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Posted Jul 2, 2013For some reason when I upload the plugin into my server it doesn't create the files for it it doesn't read the plugin at all.
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Posted Jul 2, 2013@Comander_Cody
If Capture Point is removed, it will delete that region, otherwise regions shouldnt be deleted. You can set "Region-Creation: false" which will allow to setup Capture Points into existing regions, but even then region will be deleted if Capture Point inside that region is deleted.
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Posted Jul 2, 2013So I have a fort that is protected by WG and if I put the FCP in the fort it will remove that region right? Is there away where you can sue the WG region already created for the FCP?