Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted Jun 6, 2013@CoffeeOD
how exactly do i set everything up I know u made a tutorial but i dont quite understand it completely yet lol i'm going to try to make a video tutorial
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Posted Jun 6, 2013@Kami675
By default you cannot create Capture Points to region that already exists, FCP will create own region instead. You can set "Region-Creation: false" from config.yml, which means you can setup Capture Points to already created regions. Just remember that upon Capture Point deletion (sign removed) region attached to Capture Point will also be deleted.
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Posted Jun 6, 2013@CoffeeOD
I have a question i typed /fcapture money then clicked the sign then did the /fcapture region "regionname" but when i type /fcapture list it says there arent any capture points and whenever i click the sign it says theres already a region at that location and to set it up else where.... What am I doing wrong xD
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Posted Jun 6, 2013@CoffeeOD
Cool thanks alot! If you could add Custom Player Points support that would be great as well thanks! :)
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Posted Jun 6, 2013@Kami675
FCP does not offer anything dealing with chunk modifications.but if you want I can look into hooking to CoreProtect or so for automatic rollbacks, tho that must wait since I need update FCP before I can start working on private editions again.
In other news, FCP for 1.8.4 is about done, ChestShop is still acting up but after that all the problems should be cleared for release, I hope, testing reveals more :)
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Posted Jun 6, 2013@CoffeeOD
ah wait I forgot I can just use worldguard and disable commands in the area. But, is it possible to roll anything back after the game is over? I can always use coreprotect but i'd like it to be automatic :D
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Posted Jun 6, 2013@Kami675
If there is certain plugin you are using for matches then I can most likely make FCP to support it and include option to disable commands if X plugin is running X mode. By default FCP does not have own "match mode, so without external plugin handling that Im not sure how I can complete your request.
If you are talking about Capture Point rewards, I could include "Reward Token" support.
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Posted Jun 6, 2013@CoffeeOD
It would be amazing if you added a disabled commands option so that we could fill in specific commands that they cant use during the match :D and also maybe a command that could be ran at the end of the match for example /rt give {player} {amount} that would be awesome! I dont care much for the 2nd option its just an idea but the 1st option would be quite useful :O
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Posted Jun 5, 2013@CoffeeOD
Oh man, you're awesome :)
Worldguard: 5.7.3 Factions: 1.8.0
Looks like WG is for 1.5, but I can get 1.4.7 compatible ones if it helps
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Posted Jun 4, 2013@mobilephone2003
I can throw you updated version (dev of the dev build) build for Bukkit 1.4.7. Are you using all plugins previous 1.4.7 versions (important would be WorldGuard and Factions versions), so I know to check if there is problems with any of them.
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Posted Jun 4, 2013Damn, got my hopes up that this would work on 1.4.7 (stuck there on modded server until a mod updates)
Getting this error: http://pastie.org/private/jykcokwebktjenpb3bvvta
Player sees "There is already region at this location! Please setup capture area somewhere else or remove existing region"
I would love, love, LOVE for this to be compatible with 1.4.7, I know it's a big ask.
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Posted Jun 4, 2013@willkiller1234
Sure, I can look into that once next update is relaesed.
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Posted Jun 3, 2013Can you add a feature where if you own the territory you can do teleport to point but there is a configurable cool down?
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Posted Jun 3, 2013@Darkandro
Coming in next update, no ETA depending how fast I can confirm that most major bugs are fixed.
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Posted Jun 3, 2013Pls add buffs something like speed or jump
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Posted Jun 3, 2013@CoffeeOD
Check out #8 ;)
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Posted Jun 2, 2013I have now send pre-update download to those who have reported problem (ticket), I will wait for update on those and see where FCP stands with these errors. Work for buff feature has started, this time I made copy so I can work on update while having older copy to check on errors :P
Test server closed for hour or so while I play "The Mighty Quest for Epic Loot" for a while ;)
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Posted Jun 2, 2013@Joxiscraft
Just send you new download, but this error appears to have different code location, will check on that now.
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Posted Jun 2, 2013@Joxiscraft You sure this happends when you try to create sign? That error message points to code where FCP tries to look for Error-FactionPlayerLimit: You cant claim sign unless faction <faction> has at least <amount> players online! from the messages.yml. Do you have that line at messages.yml including FactionMin-OnlinePlayers: 1 at config.yml? That line should kick AFTER sign has been setup and claimed.
Are you alone in the server when this is happening and are you in faction? Thanks for the report, hopefully we can get bottom of this.
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Posted Jun 2, 2013In other news, test server open at IP: 31.7.18.218, if anyone wants to discuss about something FCP related, free feel to jump in.