FC_Rpg
FC_Rpg is a plugin that completely converts bukkit servers into RPG servers. FC_Rpg aims to be the number one RPG plugin that can be easily installed to any world of a server, or all if you prefer, and setup quickly by not requiring spout or client mods. By using FC_Rpg, you can bring an RPG experience to your server like no other! Do not let this short description fool you, FC_Rpg is backed by nearly a year of development time with easily 1,000+ work hours invested. FC_Rpg is jam packed with more features than you might believe. With 125+ commands, unique features you can find nowhere else like instanced dungeons, old-school stats, custom enchanted items, and spells, FC_Rpg is the clear plugin of choice to bring the medieval age to your server.
I will have a dungeon creation video and Final Showcase video upcoming soon.
FC_Rpg 1.24 Showcase Video:
To get started using the plugin, visit this link: FC_Suite_Shared
For information on making tickets or contact information, please visit: Click Me




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Posted Jan 28, 2013I already answered his ticket about it buzing but thanks for trying to help :)
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Posted Jan 28, 2013@Joshmc50
Hi Joshmc50. Inorder to select a class you must have a wall by /radmin wall. but since you cant use the command yet because you dont have a class. You need to set the world to an rpg world (worlds.yml isRpg: true) and remove userinfo folder inside the FC_RPG folder. Make sure the server is off while editing the files to make sure that the files save.
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Posted Jan 27, 2013Hey, I think I've seen other people ask this, but I seem to be having a problem with classes. For every single command for FC_Rpg I use, I am told that 'a class must be chosen first'. How do you chose a class? :s
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Posted Jan 26, 2013Been working very hard on 1.3 over last 3 days. Lots of progress made. I've fixed a ton of bugs. It was going to be version 1.28 but I've done so much that this update deserves a version update. 1.3 is going to be big. I didn't expect to add this entirely custom enchantment system. I didn't choose it, it chose me. So there is going to be a major enchanted item overhaul in the next update.
Ever want a sword that shoots fireballs? Now you can have just that. Lol.
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Posted Jan 25, 2013Thanks, but I downloaded the Essentials of http://dev.bukkit.org/server-mods/essentials/, he has a problem or I installed wrong?
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Posted Jan 25, 2013@ReiDavi2013
it is a problem with ur essentials bro.
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Posted Jan 24, 2013Hey, when I use the command /world toggleRpg the cmd show me it : http://www.flickr.com/photos/92576789@N06/8412239277
Do you can help me? I'm brazilian, sorry for the bad english.
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Posted Jan 24, 2013Well I was going to have the update 1.28 done tonight but I got kind of distracted.
http://i1220.photobucket.com/albums/dd460/Destro168/itemscreenshot_zpsa9ad1af8.png
So just going to have to wait until I finish this now before I can update, :S.
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Posted Jan 24, 2013I have figured out the issue that people are having with hp resetting with changing worlds. The key thing that people needed to do was find out the "repeatable" way to get this to happen. Basically when you log onto the server in a non-rpg world and go to an rpg world, your health will be 0. It probably never gets loaded or something.
I'll have that fixed in 1.28. Going to spend the day working on custom items. Getting kind of jealous of all the plugins using Item Meta now. :)
edit: So it seems that I just don't load up health when players rejoin in 1.28. I guess at some point when I was doing the health and mana rework internally I screwed up the loading of the stats part ("woops"). Anyway fix will be submitted tonight.
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Posted Jan 23, 2013There seems to be a bug with 1.26 where I have full hearts and apparently max HP when I do /class view (do hearts = HP ?) and sometimes when I go near a monster level 1, and I am also level 1 it instant kills me. Happened with multiple types of monsters.
Also as an Assassin I cannot bind poison to my bow so that I can cast it without switching to a stick or sword.
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Posted Jan 22, 2013Submitted version 1.27. I figured out the real issue with the world settings. Basically it wasn't adding the x,y,z setting to new default worlds (forgot to add). Also fixed quite a few other really good bugs. Good bugfix update in 1.27.
Just a BTW, if you are using a version older than 1.27 and you eventually use /world toggleRpg on a non-rpg world, you will have to manually add in the spawn x,y,z settings to your worlds. So I'd recommend you set all your worlds that you want to be rpg to rpg before you update to 1.27. OR, you can always just generate a new world config. :)
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Posted Jan 22, 2013I have played with 1.26 and there is definately a mob level issue. I'll have it fixed tonight by tomorrow. I wasn't at my main computer to fix this bug so sorry I couldn't get this fixed sooner. Definately will have it fixed by tomorrow for 1.27 (overnight fix).
Edit: Ok I played with it. Set the version of your world config to 0.3 and when you reload FC_Rpg, everything relating to mob spawns will be fixed. I think this issue is due to maybe some people not updating to the proper build of 1.25 v2 or not having 1.26 or something. Well anyway if you are having issues with mob spawns just set your world config to 0.3 and it will be fixed when you reload FC_Rpg.
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Posted Jan 22, 20131.26 is approved and as such all issues relating to usability should be fixed and no longer need touched up.
So lets look at the few things that have been added from 1.25 to 1.26 as a recap of how I've made FC_Rpg a bit easier to get into:
- A new command, /world toggleRpg. This command allows people to set a world to rpg quickly and will run the automatic class selection code.
- Setup has been updated pretty well and looks solid. I just did another review and found no big issues. Also retried the setup process. Everything looks good.
- Dungeon tutorial video has been created to help with setting up dungeons.
With all these changes, getting started using FC_Rpg should be easier than ever. I know that's cliche, but it's true. If anybody has any suggestions about how to make the setup process easier feel free to post in comments or make a ticket "I'm a ticket freak if people haven't noticed yet, lol".
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Posted Jan 21, 2013Just a friendly reminder: Use a ticket to report issues! All other outlets will likely be ignored. Thanks!
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Posted Jan 21, 2013Destro i cant do anything with the plugin because its says i need to pick a class, do u know why its happening this?
Error:
http://imageshack.us/photo/my-images/838/errorun.jpg/
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Posted Jan 20, 2013whats all the plugins i need to run this correctly without any errors becuase ive been geting couldnt not pass event entity damagebyentityevent to FC_Rpg v1.25 org. bukkit.eventException and the mobs been spawning with over 1bill hp and 0/0 hp and cant be killed ????? a little help
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Posted Jan 20, 2013@Destro168
Thanks for the tutorial ^^
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Posted Jan 19, 2013I am very excitedly uploading my dungeon tutorial video to youtube right now! :D
edit: link is -> http://www.youtube.com/watch?v=1Zcr3xzoSrg It's still being processed, link will be in setup page and front page tomorrow.
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Posted Jan 19, 2013Reuploaded 1.26 with update to alchemy. Unbreaking won't be calculated in alchemy anymore.
Paully104, your ticket was closed because you didn't use my ticket format. If you aren't going to use my ticket format don't make a ticket.
Thanks!
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Posted Jan 19, 2013@Destro168
I wrote you a ticket regarding the .callmonsterspawnevent that apparently FC_RPG 1.25 and 1.26 can't seem to call upon.