Farmer
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for 1.19.3+ for 1.17.1 |
Vanilla Minecraft experience of improved farming! No commands for users to use! Just drop the plugin onto the server and let everyone enjoy the new mechanics of the already present tools. Read the features below, or check the features page.
Golden Hoe - Better Hoe Usage
Since hoes were added to the game, they were always used for just tilling the dirt to farmland and hoes only differed in durability. Hence, golden hoes made no sense - they tilled no faster but got used up more quickly. This plugin redesigns the usage of hoes and makes them a tool players will be happy to use, similarly to the axes, pickaxes, shovels, and swords.





- Plants seeds on a 3×3 farmland area at once from offhand.
- Harvests fully grown crops of 3×3 area at once.
- Tills 1 block of dirt into farmland at once - same as without this plugin.
- Suffers 1 durability damage after every 3 planted seeds or 3 harvested crops.
- Durability:
60 |
132 |
251 |
1562 |
2031

- Plants seeds on 5×5 farmland area at once from offhand.
- Harvests fully grown crops of 5×5 area at once.
- Tills 3×3 area of dirt into farmland at once.
- Breaks weeds above dirt/grass while tilling.
- Suffers 1 durability damage after every 5 planted seed or 5 harvested crops.
- Durability:
33
[
] Plant Seeds
Hold the hoe in the main hand and the seeds in the offhand, then right-click on empty farmland.
[
] Harvest fully grown crops
Left-click with the hoe held in the main hand.
Sythe - use hoe as scythe to harvest sugarcane/bamboo
Hoe can harvest sugarcane and bamboo on an area with the same range as crop planting and harvesting (golden 5×5, others 3×3)
Stage: published (1.1.0)
Stem Detachment - separate the stem from the product
Right-click with the hoe on the stem or the product to disconnect them, allowing the stem to produce another melon or pumpkin onto another nearby block. Not very useful, but needless features make the world a bit more diverse and fun.
Stage: published (1.0.2)
Hoe in Creative Mode - hit only weeds and leaves
While in creative mode, hoes do not take damage from any action. Furthermore, in creative mode hoes do not break any blocks, but only leaves and weeds, like grass, tallgrass, flowers, fern, etc.
Stage: published (1.0.2)
Upcoming Features - things yet to come
Away Growth (experimental) - your plants grow while you're away
It's a planned feature to calculate plant growth based on the gametime and not on player presence.
This will be implemented in a light-weight way; when a chunk gets unloaded, the current gametime will get saved for it. Upon reloading the chunk, the time difference will be given, and so crops will be grown according to this time difference.
Stage: experimental (under work, suggested NOT to enable it)
--- Feedback ---
If you liked the plugin, found a bug or you have a great idea which you think would fit the style of the plugin, please let me know in the comment section. If you would like to see this plugin on given servers, make sure the owners know about this awesome plugin!
I have 3+ years of professional software development and 10+ years as developing in my free time - I aim to implement my plugins professionally: clean, easy to use and stable.


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Posted Jan 20, 2026Hey, so I when I try to plant carrots with the hoe on my offhand it just plants one, we know if its gonna get fix anytime soon?
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Posted Dec 5, 2024is disabling the harvest option possible? Just replanting till and hoes taking durability is fine if the harvesting made you break the single crop for that many times longer sure it would be cool to leave it.
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Posted Dec 7, 2024In reply to HarukiIsme:
Hi there! By harvest I think you mean when you left-click and it collect multiple plants. It's the feature called 'Scythe', as I remember it can be disabled in the plugin config file. Something like 'enabled' under 'scythe', set its value to 'false' from 'true'.
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Posted Dec 25, 2023As some people already mentioned, we really need carrots and potatos being planted using this plugin. Also there is a problem when I create custom hoe using MythicMobs. Farmer totally ignores unbreakable option of custom hoe, so hoe still breaks.
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Posted Jan 19, 2024In reply to EastRane:
In the next release, I will make the automatic planting from off-hand configurable, allowing potatoes and carrots to be planted that way.
About the hoe taking damage: in order for the custom usage of the hoe to damage it in proportion to the degree of usage, I had to completely re-implement how it takes damage. You are right, I totally ignore all enchantments of the item there; I have to add respecting enchantments into that piece of code. I assume Mending, works just fine, so I only need to add calculations related to Unbreaking I-II-III. It's a reasonable request, I'll make that happen in next release.
This next release will likely happen during 2024 February, as I'm quite busy with uni now, but these are relatively small code changes.
Thank you for your feedback, have a great game!
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Posted Jan 19, 2024In reply to Scriber36:
Thank you!
It's not only about vanilla "Unbreaking" enchantment, it's about specific MythicMobs' "Unbreakable" option set to true. It just being ignored when Farmer is installed and my custom literally unbreakable hoe breaks after a short time xd
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Posted Jan 21, 2024In reply to EastRane:
Oh, I see. Well, I can respect and tweak some of the vanilla behaviors, but other plugins, like MythicMods might hook into the game in some ways and have such behaviors, which my plugin has no idea about.
One thing I can do later is to check whether I trigger the server events when damaging the used hoe. If not, I must add that, and then the MythicMods plugin may get notified about my intent of damaging the item and cancel the event. Hence keeping its own unbreakable feature functioning, while letting my plugin do the special hoe actions. This is the ideal case, but I can't promise it will work, we will see in February :)
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Posted Aug 9, 2023Amazing plug-in, I only have one problem with it and that's that you cant use multi plant on seedless crops like carrots and potato's. It would be nice to have it work on those as well. ty for the plug-in
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Posted Aug 18, 2023In reply to saltydragon2_test:
Thank you for your nice comment, and you are very welcome! You are not the first to wonder whether that should work too. I like it realistic, as only seeds can be thrown around and not carrots or potatoes, but I do realize this is a game and not everything has to be overly realistic :) Now your feedback given, I will add this feature sometime and make it configurable, as I see it would make some people happy.
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Posted Jun 1, 2023you can add watering with a bucket of water or an explosive potion
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Posted Jun 2, 2023In reply to waffichhh:
Can you please specify how exactly do you imagine that? I haven't played in a while, but as far as I remember, farm blocks get watered by nearby water source blocks and during the rain - both handled by the server/game automatically without manual player actions.
Is your idea so players can water the farm themselves (or maybe directly the plants) manually? Can you tell me how that feature can be valuable to the user and in what circumstances?
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Posted Aug 12, 2022Hey abyssherceg. i am a new MC player and play on aternos server with my friends. i am currently playing on 1.19 version of MC, idk if this plugin will work on newer versions of MC or do they only work on 1.17 verson?
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Posted Jun 2, 2023In reply to anameisrequired:
As far as I remember I last used it on my 1.17 server. The simpler plugins (like this one), which don't dive too deep into server version-specific code typically remain usable for multiple server releases. You can always check it yourself whether it works, though making a server backup is always a good idea before doing so. If you see the server logs and it throws exceptions, or the plugin does not behave as expected, you can make another post here to request the update of the plugin. I'm quite busy usually, so I'm not necessarily updating my plugins otherwise.
Have fun with your friends, cheers!
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Posted Oct 6, 2019This plugin saves me a lot of time. I love it. I can't wait for the away feature. I've been looking for something like that for ages! It would be so much more convenient.
By the way, is there any way to plant multiple carrots/potatoes at once, or does this only apply to seeds?
Thanks so much!
Great job
** Edit
I do apologise if this comment is appearing in multiple places. I don't know what happened. There were errors and I was persistent.
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Posted Sep 19, 2020In reply to killa101:
Hey there, glad to hear you like it! It's a shame, but I wrote this plugin so long ago, also having no time besides university and job, that I can't even answer your question... but if it works for carrots/potatoes, then I guess it must work the same way as seeds (from off-hand, although it is also possible, that I did not implement that, just for seeds).
As of the away feature, I've easier said it than done it, I remember fighting with the server API to do it properly for a long time. It kinda works, but sometimes crashes the whole server, so... that's the reason it is not yet published.
Sometimes I still wonder to finish all these little projects of mine, like this one. Don't worry about the comment, it looks alright now. Have a nice day!
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Posted Aug 20, 2021In reply to killa101:
Now that I updated the plugin I see, that it only applies to seeds; as you can imagine throwing seeds in real life to plant, but throwing carrots or potatoes won't get them planted. That's the reason behind :)
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Posted Sep 20, 2019Lovely plugin, wish there were more like it! tysm, I look forward to the upcoming features
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Posted Sep 19, 2020In reply to MazzySoSnazzy:
Your welcome, glad you like it! This is a small, realtively simple plugin of mine, so when I will have some free time for it, I think I will start continue my plugins starting with this one. Sadly I hope for free time since a long time, but I get less and less. That's growing up, eh? But I'll return, I promise, haha.
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Posted Sep 9, 2019This plugin looks great! I am very much waiting for the Away feature for this ^_^, my players would love it if their crops would grow when they are offline! (or at least the illusion of it ;) ) Thank you for your time with this plugin!
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Posted Sep 10, 2019In reply to toastrules:
Thank you! The feature itself is pretty much implemented already, but I would like to test it a little bit more before release. I hope to publish a new version in a week from now, but depends on how much freetime I will have. So, am working on it! :)