FairEXP
FairEXP
Fair EXP distribution among all players that hit a monster, based on percentual damage dealt. No EXP orbs.
Safe and reliable. Permits multiplication of the EXP received.
Commands
- /fairexp multiplier - Set the multiplier value
- /fairexp enablemessages - Enables messages
- /fairexp disablemessages - Disables messages
Config
- exp_multiplier - The amount to multiply given experience with
- send_messages <true/false> - Will players receive messages upon receiving exp via the plugin?
- entity_killed_message - The message players receive upon receiving exp via the plugin.
- <damage share> - Damage share in percentages
- <exp_share> - Amount of exp awarded for dealt damage
- <player> - Name of the player
- Supports color coding
Technical mumbo jumbo
The plugin tracks all entities that have been hit by a player.
It forgets an entity when it dies or when it has not been hit for 5 minutes. It contains no memory leaks like other plugins of its kind. Safe to use on big servers!
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Posted May 19, 2020please update for 1.15
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Posted Apr 22, 2020I hope you are around to fix the error I sent to your PM. I really like this project. It is very useful!
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Posted Aug 6, 2019And also does the plugin support adaptive XP multiplier? For example: 1 player killed a mob and received 100% of its XP; If 2 players killed a mob then they share, but each receive 70%; 3 players, each receive 66%, etc. Like a custom formula or something. Will that be implemented?
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Posted Aug 6, 2019In reply to Neubulae:
It likely will not work with other exp plugins, but i haven't tested it.
I don't understand the second question. If you set the multiplier to 2, the exp yield will be 200%. If you do 50% of the damage to a mob, you receive 50% of that, hence 100%. The message will just say 50%
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Posted Aug 6, 2019In reply to Kars1090:
For example, what I wanted to see is that the total XP grows as more players are dealing with a mob. For example, One player would just receive 100% of XP, Two players would each receive 50% of, maybe a total of 120% as a teaming bonus, thus each receiving 50%*120%=60%. Three players may each receive 33% of maybe 150%, thus each receiving 50%. Of course if this works in conjunction with that percentage damage thingie it would be probably much awesome. e.g.: A, B, C each dealt 60%, 30%, and 10% to a mob. The total XP becomes 150% as a teaming bonus, thus A receives 60%*150%=90%, B receives 45% and C receives 15%. This system could be much *fairer?* for teaming
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Posted Aug 6, 2019In reply to Neubulae:
Okay, i understand. Maybe next update. No promises, though.
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Posted Aug 6, 2019In reply to Kars1090:
How about supports and compatibility with other plugins? Really looking forward to this plugin actually.
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Posted Aug 5, 2019Kills with a bow don't seem to award exp, or at least doesn't send the exp message
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Posted Aug 5, 2019In reply to Wyverncart:
As of version 1.2 the plugin registers projectile damage.
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Posted Jun 19, 2019Doesn't heal mending items.
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Posted Aug 5, 2019In reply to NekoOkto:
As of version 1.2 the plugin repairs mending items.