Factions
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Nov 30, 2011chill out bret.
anywho do you guys know that your version works just fine with bukkit dev builds with 1.0?
they will recompile eventually but for now it working good. we are gettting alot of world hole at f home tho. also you removed the radius command for safe zone, caused a bit of a problem when my safezone is 1200 chunks
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Posted Nov 30, 2011No need to be funny about it, I just asked a simple question.
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Posted Nov 30, 2011@ThundermineNeiiL
Of course, we've just hidden it from you in particular. Everyone else has access to it.
@joshcvb
Will be in a future release.
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Posted Nov 30, 2011@Brettflan and @Cayorion
Could you add a feature to factions that would let me claim a huge part of land for a faction for easy set up similar to the one in wolrdguard regions? I just dont wana continue walking around with autoclaim or if theres a way to do it already? the command might be something like this. Just to claim a square radius of of 1000 blocks.
/f claim <faction name> outset 1000
Thanks.
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Posted Nov 30, 2011Have you updated to 1.0 yet?
(Sorry if you have, I can't seem to find it).
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Posted Nov 29, 2011@therealorgrin
It does basically what it says it does. When all players in a faction are considered offline (based on the other setting you mentioned), TNT explosions inside their territory will be prevented.
So, it will prevent TNT cannoning by other factions when the faction has nobody online to fight back.
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Posted Nov 29, 2011@Brettflan
Okay :( Would be a nice add...
What does "territoryBlockTNTWhenOffline": true, do? Can't find it in the full user guide...
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Posted Nov 29, 2011@rockxz3
We haven't really considered doing anything with XP yet. We may do so at some point.
@therealorgrin
It would take a lot more work to detect whether TNT exploding outside a border affects anything inside a border, such that we'd have to check every single affected block. Not very efficient, so we don't currently do that. Sorry. The best advice is to not build anything important near the border of your land, or if you do, use explosion-proof materials such as obsidian (or bedrock if you can get it).
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Posted Nov 28, 2011I have these settings:
"considerFactionsReallyOfflineAfterXMinutes": 10.0,
"territoryBlockTNTWhenOffline": true,
But when i use tnt outside a border it blows something up inside the faction - even tho they are offline for several more minutes then 10
Do i need any more settings?
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Posted Nov 28, 2011Could you make use of the XP feature? Like have a setting in the config to use XP only? So that power depends on how much XP your faction has? This could be very fun as power is constantly changing and makes players lives more valueable. But to prevent power stacking you could make it where offline players lose xp after a certain amount of time
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Posted Nov 27, 2011@destruktoid11
When it's done.
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Posted Nov 26, 2011is there an estimated time of when the plugin will be updated?
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Posted Nov 26, 2011@Gaurav1234
Would be easier if you type in game /f help and check out some pages, than you will find that you must now type /f claim SafeZone for it.
Lazy guy ;)
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Posted Nov 26, 2011How would i make a safezone? As in, it used to be ./f safe
What is it now?
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Posted Nov 26, 2011@darkcloud784
I don't use it and haven't heard from anyone else lately on whether or not it works without problems, so... you could always try it out.
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Posted Nov 25, 2011Does this happen to work with HeroChat?
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Posted Nov 23, 2011@Brettflan
Nice, those changes worked. Money and banks are functioning.
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Posted Nov 23, 2011I finally did it!!! Now I could limit the amount of players creating factions, they had to have special privileges on the website (using sql of course...) to create the faction! Thanks a lot for this plugin :D
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Posted Nov 22, 2011@squidicuz
I've committed a couple of changes which might fix that. Give it a shot.
@Beminecraft
I don't know what "protection" you think might be in use, but there is none. Our full source is available on GitHub, and we do accept reasonable pull requests. Are you building from source or trying to modify the compiled files?
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Posted Nov 22, 2011@Villermen
I tried to with websend, my solution almost worked except for several complicated details... However, I almost got the solution, adding myself the sql code inside the source, which should work absolutely perfectly... Except I bet there is a protection, since I cannot change the files, add some package without having an error: "file not in the classpath" for the classes I changed... Brettflan, is there any protection on the modification of the files? I know it's not really in the copyright, but I really need to be able to modify a little the code, would it be possible to make an exception if there is actually a protection and it's not all simply a java error? Sorry for modifying your code, that's pretty much the only way I can really set up factions on my server...