Factions
❰❰ MassiveCraft on BukkitDev ❱❱
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❰❰ Full Documentation ❱❱
Player and Overview | Download and Installation | Configuration and Tweaking
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GitHub | Report a Bug
What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Feb 27, 2012could you put a file to translate the plugin? thank you
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Posted Feb 26, 2012@fifawinner
Your version of CraftBukkit is outdated. Update to 1.1-R4.
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Posted Feb 26, 2012I get this message whenever I start the server: http:pastebin.com/p7ByY8A7
Please help
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Posted Feb 26, 2012@harleyhash
Out of curiosity, what were you talking about? What was saying something needed updating?
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Posted Feb 26, 2012how come it keeps saying needs updating with 1.6.6 Never mind fixed it.
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Posted Feb 26, 2012Version 1.6.6
New conf.json settings:
"homesTeleportCommandEssentialsIntegration": true,whether to hook /f home into the Essentials plugin's teleport handling (for delay and cooldown) if it's available"factionMemberLimit": 0,if set to anything higher than 0, players will be prevented from joining any faction which reaches this limit"autoLeaveRoutineRunsEveryXMinutes": 5.0,"autoLeaveAfterDaysOfInactivity" routine runs this often; for example, the default value makes it run once every 5 minutesNew permission:
factions.join.others - allows you to specify another player in the /f join command. Included in factions.kit.mod permission kit and above.
Updated command:
/f join <faction> [player=you] - join a faction. To specify a player other than yourself, you must have the factions.join.others permission.
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Posted Feb 26, 2012Ok, thanks for the info, looking forward to it.
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Posted Feb 26, 2012@kotpx3
/f home warmup: see change log for upcoming release. As for allowing certain actions, yes, there are plenty of settings for that. Read the user guide, specifically the Configuration page.
@fghjconner
A couple of other devs have decided to contribute by adding in some events for other plugins to be able to listen for, including that one. From the sound of things, they'll probably have them ready for the release after this one which I'll be posting shortly (1.6.6).
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Posted Feb 26, 2012I was looking into coding a plugin that hooked into Factions, but I couldn't find any way to be informed when a player claims land for a faction. If I've somehow missed something could you let me know, and if not, would you consider adding a method for plugins to get this information? Thanks
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Posted Feb 26, 2012I have a couple of questions. Is it possible to add a warm up for the /f home command? I also wanted to know if its possible to allow players to use chests/attack in other faction territories.
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Posted Feb 26, 2012@rebel24
Yes.
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Posted Feb 26, 2012Hey, can you please update for R5?
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Posted Feb 26, 2012@Konzil
I don't use it, so you'd probably know better than me. A lot of permission plugins support granting the permission kits but don't support denying permission kits, like I covered in the first FAQ entry above.
@Lildirt
In that case, it should be handled in our 1.7 branch which has an attribute flag system for factions that allows for such things.
EDIT: to clarify, you should probably wait for at least a beta release in the 1.7 branch; our 1.7 branch currently has several major features removed and doesn't completely handle upgrades from 1.6.x data files as well as it should, among other issues, which is why it's still marked as a non-production alpha.
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Posted Feb 25, 2012@Brettflan
I think I know what he means; he wants to be able to define custom area's that people can build, and attack anyone they want. Perhaps creating a new system faction for it?
Who knows.
I've thought about it, and maybe you can add the ability to make our own system factions, where we could set custom attributes in the factions.json or whatever file you want to, and poof! We has perfection.
This would also solve a lot of issues with people having his issue, not just me and him. Although, I've fixed my issue; I have a world designated for the "War" plugin, which I can ignore PvP.
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Posted Feb 25, 2012@Luxius96
Use WorldGuard or another plugin to block the command usage in that area. If you use WorldGuard regions, I believe it's something like blocked-commands/blocked-cmds for the flag. I'm unsure of how to use it really, but it's definitely possible.
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Posted Feb 25, 2012Does the kit system for permissions work with PermissionsBukkit? Doesn't seem to be...
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Posted Feb 24, 2012I have another problem... /f home work in mob arena >.< can you add support
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Posted Feb 24, 2012@AlexSmith49
I'm not sure I understand what problem you're running into. Perhaps "warZoneFriendlyFire" isn't what you need due to wanting only some war zone areas to have friendly fire on instead of all of them? Even considering that, I don't see how unclaiming a war zone would somehow allow another plugin to get around Factions' PvP handling in that area. So... I admit, you've left me slightly confused.
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Posted Feb 24, 2012Can you please add support for PvP Arena? I find it insanely annoying when you have to unclaim the land of your warzone just so people can fight in there. The link to it is Here If you could do this, that'd be great. Thank you, Alex Smith49
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Posted Feb 24, 2012@UnitedFactions
That error isn't related to Factions, no. It's occurring independently in the core Minecraft server code, possibly not even the fault of CraftBukkit. The CraftBukkit bug tracker would be the place to report it either way, though.
@Luxius96
An option like your first one to limit the number of members any faction can have might be a decent option. It would simply prevent /f join from working if the faction is at or above that cap. Yeah, I'll probably do that.
The other three... I'd rather not add anything else to complicate and therefore slow down the autoLeaveAfterDaysOfInactivity routine. However, as I'm planning to revamp that routine to make it less likely to be stressful on large servers, I might be willing after that if I have time for it (which honestly isn't too likely, barring a donation).