Factions
❰❰ MassiveCraft on BukkitDev ❱❱
MassiveCore | Factions | CreativeGates | Vampire
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❰❰ Full Documentation ❱❱
Player and Overview | Download and Installation | Configuration and Tweaking
❰❰ Techy Things ❱❱
GitHub | Report a Bug
What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Jan 31, 2012Hi, I use TownyChat but I don't see the faction name where I put "{FACTION}" in the chat format, why? I've too opened a ticket for townychat here: http://code.google.com/a/eclipselabs.org/p/towny/issues/detail?id=672 because I don't know if the problem is of faction or townychat. Regards.
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Posted Jan 31, 2012@Crayder
If you don't understand what it explains in the user guide (as mentioned & linked in the FAQ above), be more specific.
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Posted Jan 31, 2012worldsNoWildernessProtection and worldsIgnorePvP, what do they do?
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Posted Jan 31, 2012@Brettflan
Haha, thanks for reminding me about that property. The file is now just under 1 mb (rather than nearly 4 mb).
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Posted Jan 31, 2012I found something interesting f claim radius = [number] is pretty much a kill switch itself just add 2000 or more can easily crash a server I do hope you will fix this.
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Posted Jan 30, 2012@Brettflan
Sweet thats Good to know Thanks.
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Posted Jan 30, 2012@Brettflan
Completely forgot to re-enable that. I disabled it from when it was buggy. Also, I'm using 1.6.3, I'm going to update to 1.6.4 right now. I'll see if those will help. Here is my folder (3.88 mb unzipped): Link Removed: http://www.mediafire.com/?zbkzz4a54b51scl Also, I'm using craftbook since essentials has a lot of extra things I don't need/conflicts with a lot of other plugins, haha.
Thanks for the advice!
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Posted Jan 30, 2012@Thomasice
Delays for leaving/joining factions and so forth are something that's still on our long-term to-do list.
@badda2k
10-15 minutes? Wow, that's got to be a record. If possible, could you zip up your Factions data files and send them to me via PM to provide me with a nice large test dataset? It could be helpful for optimization.
A couple of things you can try. First, make sure you're running the latest version of the plugin. Performance optimizations are frequently part of our updates. Second, make sure that you have "autoLeaveAfterDaysOfInactivity" set to a decent value (like the default of 14 days) so that data for inactive players is kept cleaned up.
We should hopefully be updating to GSON 2.0 fairly soon, which is itself supposed to have speed optimizations of its own for loading data.
A note on the EssentialsChat 1.8 integration problem: I've pinpointed the cause of the problem. I'm currently talking with the Essentials team about whether they're willing to revert the change which is causing it (auto-replacement of unrecognized curly braces with square braces in the chat format setting, converting "{FACTION}"->"[FACTION]") or whether I'll need to make a slightly crufty update to handle it.
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Posted Jan 30, 2012Now my server takes 10-15 minutes to start up (because of factions being to big) and it's messing with remotetoolkit :( I think it has to do something with it detecting that the server "crashed" (because it's taking it a while to load factions) and disables a plugin. Then once it detects the server is up (about 5 minutes later), it restarts the server to enable the plugin. This would keep going over and over and over. This plugin is really great, but it isn't easy on large servers where there are thousands of players joining :(
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Posted Jan 30, 2012Hello there i was just suggesting an Idea for the Plugin, Maybe There could be a timer on joining Factions? Say You have 2/3 Power and you leave a faction You Would get a 1hr timer? And Owners of the servers also could disable and enable timers?
Thanks
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Posted Jan 30, 2012@Brettflan
Ok nevermind. I was testing /f home prevention as admin (and factionless).
I am sorry.
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Posted Jan 30, 2012@Conderan
I've tested claiming land in the Nether and can't duplicate your problem. Based on the stack trace, the Location or the World is somehow returning as null, though I don't see how that could be happening considering you're standing at that location in that world. Bizarre. What is the exact command you're using?
Have you tried removing other plugins to see if one of them is possibly interfering?
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Posted Jan 30, 2012Eh, still having that problem.
http://dev.bukkit.org/paste/4669/
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Posted Jan 30, 2012worldsNoWildernessProtection and worldsIgnorePvP, what do they do?
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Posted Jan 30, 2012@Brettflan
No problem :) anytime. You could also add me on msn if you want, i have a server which runs with a good amount of players, so i can just inform you about issues on msn if so. gnrsamp@hotmail.com
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Posted Jan 30, 2012@ThaSourceGaming
Ah, so it was that existing caught error. I suppose I should remove the stack trace printout; at this point, the stack traces have been rather consistent from a debugging standpoint and seem unnecessary to users alongside the helpful info it provides above that.
Thanks.
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Posted Jan 30, 2012@Brettflan
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Posted Jan 30, 2012@Conderan
Oh, missed your post. Power bonuses based on membergroup / permission are not likely to be added, sorry. It would be a bit complex and add in an extra set of permission checks to a part of the code which is frequently accessed, therefore potentially impacting performance. Sorry.
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Posted Jan 30, 2012@ThaSourceGaming
OK, but as I said, if you could provide a little more info it would be helpful for preventing problems for others in the future.
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Posted Jan 30, 2012@Brettflan
Thank you very much. Chat works now :) appreciate your support.