Factions
❰❰ MassiveCraft on BukkitDev ❱❱
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Player and Overview | Download and Installation | Configuration and Tweaking
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Dec 11, 2012@zeshan321
@leongrdic
It's already been said. If you'd like to continue using Factions, you can compile the newest updates that are on Github, or downgrade your CraftBukkit/Spigot build to one before the API changes for now.
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Posted Dec 11, 2012Could not pass event EntityChangeBlockEvent to Factions v1.6.9_beta
HELP!!!
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Posted Dec 11, 2012@zeshan321
same
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Posted Dec 11, 2012Could not pass event EntityChangeBlockEvent to Factions v1.6.9.3
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Posted Dec 10, 2012@EncryptedCurse
It's not that I solved my problem or anything. There was an issue with AuthMe while using Factions, just as stated on my previous post. Since Brettflan refused my ticket regarding the bug, then I decided to speak to Xephi, who changed AuthMe's code so it wouldn't conflict with Factions.
I can assure you: you won't hear of people using slashless commands or chatting before logging in again when it comes to AuthMe. Yet, since the true problem lies in Factions code, there's a chance other chat-related plugins will have the same issue someday.
For those using AuthMe and Factions, make sure you're using AuthMe 2.6.8b7 or newer. Both the slashless commands and chat before logging in were fixed on that version.
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Posted Dec 10, 2012When my player die at there Faction home, they respawn at the faction home, they got spawn trapped all the time, where can I edit it so if my players die they will get to the spawn?
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Posted Dec 10, 2012i installed Factions after intalling Multiverse, then the Faction name is weird with an a before the ** and an r before my prefix... Also, in Multiverse, you have these [worldname] before your name, they were gone after installing the plugin. Please help? :)
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Posted Dec 10, 2012@ igztryhard: this happens with all latest CB-dev-builds. Have the same prob ..
Same error here cause all new CB dev builds (2503 is the last that works fine for me) screw things up and break all plugins randomly that access CB internals!!
Please fix it soon! Until that we cant update from CB-build 2503 higher and we cant update any other plugin that got already fixed (which are all 'main' plugins). Cause they works from now on only with newest CB-Builds .. So it whould be very nice if u can fix it for latest CB-builds .. THX in advance!
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Posted Dec 10, 2012Could not pass event EntityChangeBlockEvent to Factions v1.7.9_beta org.bukkit.event.EventException
Help please
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Posted Dec 9, 2012@djay732
Make sure you have the world name exactly right, capitalization included.
You can also disable power loss for WarZones in 1.6.x (/f config warZonePowerLoss false), and disable power loss in any specific faction's territory in 1.7.x (/f flag <faction> powerloss false).
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Posted Dec 9, 2012I did /f config worldsNoPowerLoss (world name). I tried 2 different worlds on my MC Server, reloaded factions, tried it again,and even restarted the server, can someone check this out? Is this a bug or is it just me?
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Posted Dec 9, 2012@djay732
You can only disable power loss per world. So move your arena to a new world and type in /f worldsNoPowerLoss [arena world name here].
@MrMime22
This bug has been fixed on his Github page, but I'm unsure as to how to compile it the new changes. As for WorldGuard, try the newest dev builds on the Jenkins site, such as #742.
@NexusHybrid
Either ask Senophoe how he solved his problem or switch over to xAuth.
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Posted Dec 9, 2012Is there a way to make it so you do not lose power for a specific area? For example with the Mob Arena Plugin?
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Posted Dec 9, 2012I would love it if there was a command to give power to a player. I have use f powerboost, and it doesn't serve what I need. A simple command such as: "f addpow <player> <#>" would be awesome.
EDIT: I was also hoping that you could block creeper explosion damage inside a faction territory. We have had some issues of people luring creepers to break into a faction and destroy their chests for loot.
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Posted Dec 9, 201208:01:06 PM CONSOLE: [SEVERE] Could not pass event EntityChangeBlockEvent to Factions v1.6.9.1 08:01:06 PM CONSOLE: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityChangeBlockEvent.getEntity()Lorg/bukkit/entity/LivingEntity; 08:01:06 PM CONSOLE: [SEVERE] Could not pass event EntityChangeBlockEvent to WorldGuard v5.6.5 08:0
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Posted Dec 9, 2012How to disable chat before you login.
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Posted Dec 9, 2012I'm quite sure you've seen people complaining about players beeing able to use slashless commands before logging in, even though they shouldn't, since authentication plugins do not allow people to chat before loggin in. Setting allowNoSlashCommand to false was the solution to the problem.
I made some intensive tests, and I figured out there's an issue between AuthMe and Factions chat function, which causes the slashless commands bug as a consequence.
First, I only had AuthMe installed on my server. Everything went fine: people couldn't chat before logging in. After that, I installed Factions, and the problem started: people could chat before logging in, and as a consequence, they could use the slashless commands.
I figured out the issue is somehow related to chatTagEnabled option on config.yml. If you have it set to true, you will be able to chat before logging in. If you have it set to false, you will not.
Hope this somehow helps solving this long lasting bug.
@edit: Don't mind this topic. I spoke to Xephi from AuthMe plugin and he managed to solve the problem.
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Posted Dec 9, 2012I have Factions Factions v1.6.9.2, Essentials and vault. How do i make faction's Factions's Stay out of my Baltop.
Like for Example i am the highest person cause i have the most money. under me is my Faction's bank account. How do i disable these from showing up?
if u want to see what i mean. : 198.23.144.165 When you join ./baltop
You will see factions_
and there money i want to disable that from showing up.Games Thanks,
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Posted Dec 9, 2012I get this error : http://pastebin.com/TxJF1UKm Can someone please help me? I dont have any players on my server when this is happening, I didn't notice any in game problems, Factions was working fine, But its just a bit spammy.
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Posted Dec 8, 2012Guys how i add my world tak to chat? Atm i have [Group] MyName: chat Before Factions i had [World] [Group] MyName: Chat
I have multiverse-core with : prefixchat: 'true'
alias: name: '' color: GOLD
After install faction world Tag Puff .. any solution? :)