Factions
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What is Factions?
With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.
Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put Factions.jar in your plugins folder.
- Start your server again.
- Configure (Optional)
New In Factions 2.8
- Reworked Commands - /f rank, /f invite, /f flag and /f perm.
- Added Commands - /f setpower, /f status, /f unstuck and /f tt.
- WorldGuard - Readded a simple integration.
- Tab Completion - Tab completion now available for everything!
- Interactive Text - Clickable buttons for list and help commands.
- 1.8 Titles - Optionally used for territory info.
- Animals Flag - New flag similar to the Monsters flag.
- Performance - Further work on improved performance.
- Bug Fixes - Loads of minor bugs were fixed.
Official Server

Join in and play with us on the official Factions Minecraft Server!

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Posted Jan 7, 2012@monsterkiller54
I thought they fixed that quite some time ago in CraftBukkit, but maybe not. We use the standard Bukkit teleport methods.
@therealorgrin
That part of the user guide is outdated. It's /f claim SafeZone now. Radius claiming is removed for the moment, but will be added back in a future release.
@Razherrt
Granting factions.power permission should work. If not, you have your permissions misconfigured or have some other problem with your permission plugin of choice.
@rolecraft
Just at a glance, I see you have world_nether without quotation marks there. You probably shouldn't be manually editing the file in the first place.
@Dilluexe
You should be getting a helpful message from Factions in the server console/log when you start the server up, but at a guess, maybe you don't have the Register plugin.
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Posted Jan 7, 2012Umm... I keep configuring factions economy it is set for true and it has prices set where I want yet it isnt working D= now what!!!!! Is it maybe because iconomy isn't loading first?? And if that is the problem how do I fix it D: HELP!!!!!!!!!!!!!!!!
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Posted Jan 6, 2012Hi. question: would anyone know why the config would ignore my settings?
"worldsNoClaiming": [ "nether_world", "world" ], "worldsNoPowerLoss": [ "world_nether", "world" ], "worldsIgnorePvP": [ world_nether, "world"
These 2 worlds should be without PVP, and the actuall world 'PvPworld' should remain for pvpers.. however even WITH these options it ignores the settings and allows pvp on ALL worlds...
(If it makes any difference, im using multiverse and pex if they got anything to do with this)
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Posted Jan 5, 2012@Brettflan
I understand, But I'm trying to get players to actually be able to use /f power. Currently, even with the permission nodes installed, they are still denied usage. I apologize if I didn't clarify enough! :]
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Posted Jan 5, 2012From time to time Players die if they use /f home (some get into VOID, some are stuck in dirt/stone).
Perhaps we can make a guide how to solve that?
Like:
- Do not /f sethome near bedrock
- Always make an area X*Y*Z big for your /f sethome
?!
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Posted Jan 5, 2012Anyone know how to use: /f safeclaim,safe *[radius] – Claim land for the safezone Could any one show an exsample on how to type it with lets say 20 chunks?
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Posted Jan 4, 2012@monsterkiller54
I can confirm this.
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Posted Jan 4, 2012@Slipswhitley
Yep we've this too thats why we have disabled permission for f list :) However, MYSQL SUPPORT WE WANT IT!!! XD
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Posted Jan 4, 2012Hey im regarding about Mysql support for this plugin it is GREATLY needed on popular factions servers will u be able to realese this plugin with mysql support the current problem is on a server that has over 800 factions it lags for 10 seconds when a user types /f list this has to be fixed or giving mysql support
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Posted Jan 3, 2012i found a bug. when you do /f home {and your home faction chunk isn't loaded} that one chunk with your home init won't load until you quit the game or reload the chunk.
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Posted Jan 3, 2012@badda2k
Maybe eventually. It's a pretty tall order to implement it properly, though, and if we were to fully implement it such that data is completely stored and referenced from a database, it would almost certainly slow the plugin down in general. All data is currently stored entirely in memory after the initial load from disk, so the only things likely to actually work faster rather than slower would be certain tasks which need to sort or access specific elements of large data sets, along with the initial startup time where it's loading the data.
@lopgan121
Read the configuration page of the user guide, specifically the part about chat configuration. At the least, you'll need to modify the value for chatTagInsertIndex if not using one of the other placement methods.
@DeadDragons
It's "econEnabled" now. You'll need the Register plugin as well, though we plan to switch to Vault in future.
@enfantcool
For the offline thing, maybe eventually, but we have no immediate plans as such. For the fire thing, that should be possible in 1.7.
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Posted Jan 3, 2012Hey, Awesome plugin, are are my little recommendations
can you set an option to set factions considered offline if less than x players?
also can you add an option to prevent fire in territories(or just safezones im okay with that)
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Posted Dec 31, 2011can enyone get econlConomyEnabled true to work? in /f config i changed the settings but says all the time No configuration settings exits
enyone got a clue how to fix this?
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Posted Dec 31, 2011Hello, I just started using Factions today, and there seems to be an interference between PermissionsEx (PEX) and Factions. Whenever someone joins a faction, there is a f FACTIONNAME f [Title] Playername. Why are the F's there? I need to get rid of them. Any help would be awesome.
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Posted Dec 30, 2011Sorry if I missed this somewhere, but are there plans to add MySQL support?
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Posted Dec 30, 2011@Warhawker
We plan to add support for Vault.
@rythar
Review our permissions. The "fullplayer" kit is granted by default. You'll probably need to deny individual permissions.
@lubblig
I'm not sure; I don't use DynMap myself. Olof does, though, and I seem to recall him committing some DynMap-related updates in the 1.7 branch. So, it's possible you'll need to wait for 1.7.
@Squirzy
I don't really understand the suggestion. However, we are considering ways of making the process of conquering land a little more time consuming.
@T4LGoose
Quite possibly. That's one of the features which is currently completely removed in the 1.7 branch, and under review for better re-implementation.
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Posted Dec 29, 2011Will 1.7 have the ability to give ownership of a claimed chunk to ANYONE? Faction member or not? That would really be helpful.
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Posted Dec 29, 2011@Brettflan:
I have had many suggestions on my server that when when a faction claims over other factions land, the land will then be reverted back to wilderness after X amount of time. Is this or would this be possible? They suggest it as server owners can set how long they have to raid the house before the other faction can claim.
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Posted Dec 29, 2011Im using the latest version of this faction plugin and the latest of the dynamic map plugin but I can't see the factions on the dynmap. Is there something in the config that I've missed or isn't it supporting that any more? I have seen other servers dynmap and on theirs you can see the factions. Are they just using old versions of the factions or dynamic map plugin? I really loved that feature but now it doesn't seem to work so can someone help me with what the problem is.
Best regards Ludwig
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Posted Dec 28, 2011@Brettflan
Thanks for the response. Not to make you repeat yoruself sorry abotu that. I didn't catch it before I guess. Thanks again for the support and awesome plugin.