v1.2 - Configuration

configuration

This is what the configuration file for 1.2(.x) builds should look like:


# This is the settings file for EverythingPvP.
# --------------------------------------------------------
# The following colors for blood are supported:
# Red, DarkRed, Blue, DarkBlue, Green, DarkGreen,
# Multi (All of the above)
# 
# Default is Red
# --------------------------------------------------------
# This determines whether or not players see blood. Having
# the permission 'pvp.blood.seebypass' will bypass this
# value so that the player always sees blood.
#
# Default is True
# --------------------------------------------------------
# Change the Economy value to true or false, depending
# on if you have Vault or not. Turning it to false will
# disable all economy features in the plugin.
# 
# Default is True
# --------------------------------------------------------
# When a player is killed by another player, this is the
# percentage of his/her money that he/she will loose.
# Only enter whole numbers ranging from 0 - 100, inclusive.
# 
# Default is 5
# --------------------------------------------------------
# When blood is shown, any players in this range of
# blocks will see the blood. Increasing this number can
# contribute to more lag. Settings this number to 0 will
# make it so that only the attacker can see the blood.
# 
# Default is 5
# --------------------------------------------------------
# This is the value for the Server-Wide PvP. Setting this
# to True will make is so that players can attack each
# other, False will stop players from attacking each other.
# For more information on this option, please visit the
# wiki on the BukkitDev page.
# 
# Default is True
# --------------------------------------------------------
BloodColor: Red
BloodVisible: true
Economy: true
PercentageDroppedOnDeath: 5
BloodRange: 5
ServerPvP: true

Notice for ServerPvP:

If the PvP option in your server.properties file is set to false, then this value here is ignored. However, if it is set to true in server.properties, then this is used. See the table below for more information.

Server.properties ValueSettings.yml ValuePvP Outcome
TrueTruePlayers can Kill
TrueFalsePlayers cannot Kill
FalseTruePlayers cannot Kill
FalseFalsePlayers cannot Kill

So we recommend that you set the PvP to be true in server.properties always and then adjust the ServerPvP value in the config.yml using /pvp server to change the pvp status


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