EventSounds
What is EventSounds
EventSounds is a plugin I created so players can play sounds of their choosing once an event happens (such as talking, joining or leaving, or being killed). What makes this plugin different than many other plugins which play sounds on events is that the player can play one or multiple sounds when an event happens, and those sounds could be Custom Sounds, (sounds that are not appart of the base game, nor replace any existing sounds.)
Features
- Allows for players to play sounds...
- when they talk
- When they die
- When the join the server
- When they leave the server
- Supports the addition/ removal of sounds
- Supports custom sounds
- Works on all versions of Bukkit
Commands
- /EventSounds : Displays a menu to easily add/remove event driven sounds.
- /es : Displays a menu to easily add/remove event driven sounds.
Developer/ Server owner Information
To add a sound to the list is actual very simple. You start off by going to the plugins directory and going into the EventSounds folder, and then to the folder called Sounds (Server/plugins/EventSounds/Sounds). This is where are the data for each sound is stored. To add a sound, all you need to do is create a .txt file with the name of that file being the name of the sound (It is CaSe Sensitive, if you run a 1.10+ server, all sounds must be lowercase and all periods ( . ) in sound names need to be replaced with "_").
To add default sounds (sounds that *new* players will have events automatically set to), go into the /Server/plugins/EventSounds/ directory and open one of the default text files (e.g. Default_Join.txt). In there, change the first line to be equal to the sound you want to play.
Dempendancies
EventSounds does not have any dependencies for any plugin, nor any bukkit/spigot version. If you are using custom sounds from a resourcepack, you can use my Music plugin to easily distribute resourcepacks.
Change Log
2.0.0
- Re-wrote entire plugin.
- Added support for 1.11 sounds.
- Added permission "eventsounds.menu".
- Revamped the menu.
1.1.1:
- Just released
-
View User Profile
-
Send Message
Posted Jul 31, 2019Plugin isn't updated for 1.12.2
-
View User Profile
-
Send Message
Posted Jul 12, 2019your plugin is not updated for 1.12.2
-
View User Profile
-
Send Message
Posted Feb 1, 2018Good plug - in! I like your plug - in, I want to share it with my Chinese friends! I want to reprint your excellent plug-in in MCBBS forum, ok?
-
View User Profile
-
Send Message
Posted Jan 23, 2018Vgg
-
View User Profile
-
Send Message
Posted Aug 1, 2017Is there a tutorial on how to use this plugin?
-
View User Profile
-
Send Message
Posted Aug 1, 2017Is there a video or picture tutorial on how to use this plugin?
-
View User Profile
-
Send Message
Posted Jan 23, 2017I don't have an Eventsound folder?
-
View User Profile
-
Send Message
Posted Sep 24, 2015@ProWco
How would that work? Can you explain?
I am currently still trying to find the most efficient way of storing "serverwide" sound override, but this may take some time (I think this is what you want first before adding world huard regions; what I have currently will play the sound the player selects when the enter a region, so the player could select to here whatever song they want or none at all. I think you're want a "static" sound that will player at specific regions, which will I will try to work on after the serverwide sound overrides).
-
View User Profile
-
Send Message
Posted Sep 23, 2015excuseme can u add word guard region events please.
-
View User Profile
-
Send Message
Posted Jul 20, 2015@RelayTheory
Not yet. I am still adding more event. Currently, I have : onJoin, onQuit, onDeath, onKill, onRespawn, and onTalk.
As far as an activation for a onBattle event or onActivate event, those are harder to code and are most specific, sop they will take some time and are not currently high on my list of things to add. Events such as onCombust or onPoison will come out shortly after I add server wide overrides for sounds (E.G. it doesn't matter what the player wants for when they battle the Enderdragon, the override would only play one type of sound)
-
View User Profile
-
Send Message
Posted Jul 18, 2015Does this plugin support events such as the push of a button or fighting the Ender Dragon?
-
View User Profile
-
Send Message
Posted Jul 16, 2015@madtomic
It works on all versions.
-
View User Profile
-
Send Message
Posted Jul 15, 2015This work on 1.7.10?