EventAdministrator v1.00a
Introduction: EventManager aims to allow users to set events that will run automatically on a recurring time while regenerating the before each run. It can handle mob spawning and will have certain conditions to trigger event completion.
Commands (v1.00a):
| Command | Description |
|---|---|
| /emname [name] | Select the name of the event to manage |
| /emsave | Save the event to schematic. Use WorldEdit to select first and second position, copy and then use this command |
| /emload | This will load the event at the pastLocation from the config. The pasteLocation is set upon emsave |
| /emsetcycle | Set how often the event will restart |
| /emgetcycle | Get the current event cycle |
| /emsetentrance | Set event entrance. CURRENTLY UNUSED |
| /emsetexit | Set event exit. Anyone in the event during a restart will be teleported here |
| /emstart | Start the currently selected event |
| /emstop | Stop the currently selected event |
| /emspawnamount [integer] | How many mobs should spawn during a cycle |
| /emspawncycle [seconds] | How often mobs should spawn at this location |
| /emspawnisboss [true/false] | Set as a boss. Any bosses that die will stop the event schedules but the event will still restart at the cycle time |
| /emspawnlocation | Set the location of the spawn |
| /emspawnmob [mob name] | Set the mob type. I will post a list of viable options later. Should be intuitive |
| /emspawnname [name] | Select the name of the spawn to manage |
| /emspawnstart [seconds] | When the spawn should start once the event has started |
Permissions (v1.00a): Still being worked on
Files (v1.00a): Will add the default config soon. Some config options exist with no commands as of yet.
Dependencies: WorldEdit WorldGuard
Comments