EntityMaster
EntityMaster
A new way of playing with entities.
Features:
- ride entities
- mount enities (same as ride, but with permission and use of saddle)
- grab entities
- spawn entities
- spawn entities upon eachother
- stack them yourself
- spawn hidden horses (zombie, skeleton, and secret untextured horses!)
- make all mobs with different textures change texture, (define 1 as period to make them change texture every server tick ! Disco!)
- break "mobtowers" with a simple command
- tame all tameable mobs in a radius around you with just one command!
- perfect for admins to troll (that's why I made this plugin :x )
All the commands and permissions
There are lots of commands/permissions, and some config stuff, so I made different pages for them:
plugin.yml (Commands and permissions)
config.yml (configurable things .-. )
Advanced spawn commands!
About the spawn sytem: there are several spawn commands, but all with the same mechanics: you provide all names in preferred order to spawn upon echother: example:
/spawnit pig:saddled horse:zombie;chest;saddled;diamond;tamed;baby sheep:baby;4
this will spawn:
how the inventory of the horse looks: ^
note: you can't ride a baby horse by right clicking, use the "/ride" command instead.
How it works:
<mobname>:<one of it's params>;<one of it's params>;<one of it's params> etc.
this function is described further at: Spawn Mechanics
Secret untextured horses:


how to:
provide the armor param first, and the type param later, this will make the horse untextured!
Disco command!
/disco on/off <period in server ticks>
/disco on 2 for example
result:

WARNING: All affected mobs keep their new texture when you stop the disco!
Player features
Almost all commands are meant for admins/moderators for trolling, but I included one cool feature for the player to! You can drive mobs as player, if you have the permission for it, and can mount the mob with a 1 saddle(amount and material is configurable), so /ride isn't for player, just for admins, it doesn't check for permissions per mob to, but mounting with the mountitem does (EM.mount.<mobname>).
There's a config option for mobs players may drive the air in, (IMPORTANT, it should be ENDER_DRAGON, not ENDERDRAGON in the config.). So you can fly with your bat, blaze, enderdragon, and ghast!
the aggressive mobs are still aggressive, so it is not recommended to mount a creeper!
Feedback? Idea? Suggestions? Problems? Bugs?
Comment!
Planned
- armor for skeletons/zombies?
- Horse Inventory for normal mobs (only if there's enough support :3)
- special parameter for amount of mobs to spawn
- better mob drive mechanics (driving works pretty well already, but the mobs don't always look to the same position as you)
- ride baby horses with right click just like big horses
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Posted Sep 28, 2013hey, is there any way to make withersskulls, arrows and other projectiles rideable using a praam proj:xyz being the velocity in respective direction?
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Posted Sep 14, 2013You should make the hostile mobs tamable and attack the hostile/passive mobs u hit!!
JUST AN EPIC IDEA!!!!!!!!
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Posted Sep 6, 2013@Conyers
Ok, my second late response, and yes, there's kind of control on the mobs, but not the best, as I'm not going to overwrite each mob class with custom controls and stuff. So I'm stuck with the bukkit API, which doesn't let you drive entities in a smooth way. I was planning to use a API called "remote entities" to do it better, but there's not enough support at all, 1 vote for it is just to low to get me coding for hours to implement it. I'm sorry.
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Posted Sep 4, 2013This sounds awesome! I'm going to test it out tomorrow! Do you have control of the Mobs?
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Posted Aug 27, 2013@lionbryce
I know that the horse is not untextured like a block with a missing texture, but how would you call a completely white textured horse? (sorry for the late response, I'm working on another plugin)
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Posted Aug 24, 2013that's not really un-textured if it were untextured, unless they changed it in minecraft, it would be pink - correct me if i'm wrong