EndReset
EndReset
Overview
This plugin was requested by Delois.
What if a player on a server kills the dragon? A useless The End? No! Simply reset it!
EndReset will do that for you! After the dragon died and all players left The End it will regenerate it.
Commands
/EndReset X Where X is the time in minutes to wait for the regeneration after the last player left The End.
/EndReset To force the regeneration of a world. Use this only for debugging or in case of emergency!
Since v1.0
/EndReset ignore World_Name To ignore (or unignore) a world. If the world is ignored it will not reset after the dragon has died.
/EndReset force add World_Name X To force a regeneration of World_Name every X hours. This will force a regeneration even if your world is ignored (see above)!
/EndReset amount World_Name X To configure the amount of dragons that will be spawned in World_Name after a reset.
/Update EndReset To update this plugin. Have a look here for more information.
Permissions
endreset.config
To use /EndReset
autoupdate.announce
Users with this node will be notified about new updates. Defaults to op.
autoupdate.update.endreset
Users with this node will be able to use /update this plugin. Defaults to op.
for more information about the autoupdate nodes have a look here.
Multiworld
This plugin will automatically detect all The End worlds and handle them, don't worry. :)
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Posted Feb 3, 2012I'm doing some Extenssive Testing with endreset today. Ou @V10lator Can you make endreset use the new event system.
Testing how to get multiple Dragons in one end
Primarily tests.
After installing 0.4 Endreset the multi dragon thing started.
testing it self.
Conclusions.
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Posted Feb 2, 2012@InflamedSebi
This is I think! A problem with Bukkit. Are you sure it is your server laggig? Or just your client Laggign?
Everytime I make a new world and tp to it.. It lags the client to 1-0 fps and stays that way for awhile.. after few min's it works fine.
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Posted Jan 29, 2012I use all the latest dev build (MV2 und bukkit) and if I re-enter the end, the server starts lagging like %$/$* ... dunno why ... restart will fix this until I enter the end the 2nd time after restart. so there is something wrong ....
also if i enter the end, i'll spawn somewhere in the darkness and not on the island know how to fix this? mybe caused by MV2 ?
LG
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Posted Jan 21, 2012@dogbig Are you sure this is cased by the plugin? I heard somewhere this could be caused by players in creative mode using TheEnd portals.
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Posted Jan 21, 2012it spawns dragons over and over and over all the time you are in the end combined with multiverse... broken now
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Posted Jan 19, 2012Auto regen seems to be not working on the latest dev builds with multi verse
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Posted Jan 15, 2012So, is it safe to use this? Or will enderdragons continue to pile up until something kills them all?
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Posted Jan 15, 2012Dragons now throw events when creating portals
I'm not sure what spawns the dragons..
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Posted Jan 14, 2012So it's spawning more dragons?? Sure!
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Posted Jan 13, 2012NEW info!
Ok so when First player entered END there was 2 dragond.
SO !!! Now while this first guy was in and when Second Guy entered END, something spawned A new dragon.
And So on.
This was not told to me... When I tested it and only ops entered the world or teleported inside there was only 2 dragons.
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Posted Jan 11, 2012@JoneCone are you using creaturebox by chance? I noticed a conflict between Creaturebox and the Enderdragon which may (or may not) be causing the issue.
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Posted Jan 11, 2012@V10lator
Yeah.. I don't use it.. (Nolag) Just wanted to tell you why.. And why i'm against it.. Well not against it.. but rather.. don't want to use it..
We are getting a new hardware 32 Gigs ram and i7 2600 prosessor.. Currently. i5 2400k 16 gigs
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Posted Jan 10, 2012@JoneKone Many things (minecraft ones and plugin related) use ticks. Also bukkits scheduler system uses ticks. Changing the system would cause lag. :P You really shouldn't run a server with 13 to 4 TPS. But if you do: Live with the issues.
I'll have a look at the multiple dragon spawning.
No support for NoLagg here, inform the author of it about issues with it.
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Posted Jan 10, 2012You should change it to use something else as reference..
Anyways, usually when the servers had like 90 players its 13 TPS. Only when it hits 130+ it goes under 4. And actually the game is very playable with 5.9 tps.
Anyways, a Real issue now is multiple Dragon spawnings...
We are getting 4 at a time! .. No good
Ouh.. Nolag Not so good.. Well haven't tried the latest.. But It has Major cache issues.. Too much caching makes lag.. in it self..
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Posted Jan 10, 2012@RemyPas No, this plugin doesn't prevent them from building, but it resets their buildings with the world.
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Posted Jan 10, 2012Is it intended that this plugin prevets my players from building in the End?
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Posted Jan 9, 2012@JoneKone The time is calculated with the help of server ticks. You really shouldn't run a server with 4 tps! Install NoLagg, cut down players/plugins and/or switch to a better host.
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Posted Jan 9, 2012It seems to work again.. Dunno if ops went there to watch or something..
Or just the lag.. However it did restart between the 2 guys
Ouh LAG where does this Time comes from server tics? Or from realtime clock?
Cos when I'm down to 5 tps or even 10 tps well resetting takes down..
ouh I get 4 tps from 145 players online...
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Posted Jan 9, 2012@V10lator You know that the end has to be empty (no players inside) for X minutes to get resetted? Also the timer for X resets as soon as somebody enters the end again.
If that's not the problem: Do you have any errors in your logs?
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Posted Jan 9, 2012I have the same problem as JoneKone. /endreset x Does nothing, but going to the end and ging /Endreset actually resets the end
I can provide a list of other plugins if that would help.