This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
EnderMe
By Me4502
What does it do?
Endermen have a larger health level
Endermen hit harder
Endermen can sometimes throw fire at the player
Endermen will be summoned when they hear their name
Ive also noticed that since this effects all enderman My map is stuck with alot of them because it takes forever for them to die under any condition lol.
I play on difficulty of "2," or "hard." Does it affect things there? When I tried this plugin, I noticed no discernible changes (that was on #1185). I am going to try again now, however.
-
View User Profile
-
Send Message
Posted Sep 22, 2012@FiddyCraft
(I know this is a year old, but I want to officially state it)
This plugin is superfluous, it never worked well and did stupid stuff...
-
View User Profile
-
Send Message
Posted Dec 27, 2011_> will this be updated?
-
View User Profile
-
Send Message
Posted Nov 24, 2011@FiddyCraft
i will make it optional
-
View User Profile
-
Send Message
Posted Nov 24, 2011yeah that might be it did you fix it?
-
View User Profile
-
Send Message
Posted Oct 28, 2011@FiddyCraft
Hmm...
I did make it that fire heals them... Maybe that's it...
-
View User Profile
-
Send Message
Posted Oct 24, 2011now that I have 1337 the enderman health levels eventually return to the crazy I can swim in lava all day long and not die levels.
even tho when I load it it starts off at the levels i set
-
View User Profile
-
Send Message
Posted Oct 23, 2011@Joymo
Yes I suppose, I'll work on that
-
View User Profile
-
Send Message
Posted Oct 20, 2011Ehm this even spawns in areas with monsters spawning disabled...
Can we get either: 1) A permission node required for the spawning on saying their name 2) Ability to enable/disable this per world
-
View User Profile
-
Send Message
Posted Oct 17, 2011@FiddyCraft
GLaD it works :)
-
View User Profile
-
Send Message
Posted Oct 17, 2011Works great now thanks a bunch :D Everybody loves this plugin on my server
-
View User Profile
-
Send Message
Posted Oct 17, 2011@FiddyCraft
@FiddyCraft
ok, the dev build is actually the latest version... so you can just use that
-
View User Profile
-
Send Message
Posted Oct 17, 2011Ive also noticed that since this effects all enderman My map is stuck with alot of them because it takes forever for them to die under any condition lol.
So setting the health level would be a big help
-
View User Profile
-
Send Message
Posted Oct 16, 2011where is the new download?
-
View User Profile
-
Send Message
Posted Oct 16, 2011@FiddyCraft
Ooh
That's an easy fix
@FiddyCraft
Ok
I'll make it in a config file
@Netu
Difficulty makes no difference
@FiddyCraft
I can make a chance thing, so it does t always do it, and maybe make it one per minute per person
Edit:
Ok, ive released an update...
this fixes the errors and adds more config stuff...
i will work on the limit soon, for next version
-
View User Profile
-
Send Message
Posted Oct 15, 2011XD its me again
could you also add a spawn limit or something to stop players from making 1000 hard to kill enderman all over the place?
-
View User Profile
-
Send Message
Posted Oct 14, 2011Still get that error even with 1317 and 2
:( and everybody really likes this plugin.
-
View User Profile
-
Send Message
Posted Oct 14, 2011@Me4502
I play on difficulty of "2," or "hard." Does it affect things there? When I tried this plugin, I noticed no discernible changes (that was on #1185). I am going to try again now, however.
-
View User Profile
-
Send Message
Posted Oct 12, 2011anyway you can lower the health its just crazy how strong they are
-
View User Profile
-
Send Message
Posted Oct 12, 2011@Me4502
it works with 1240 just with errors lol
2011-10-12 16:31:23 [SEVERE] Could not pass event ENTITY_DAMAGE to EnderMe
java.lang.IllegalArgumentException: Health must be between 0 and 200
at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:40)
at me.me4502.EnderMe.entityListener.onEntityDamage(entityListener.java:63)
at org.bukkit.plugin.java.JavaPluginLoader$63.execute(JavaPluginLoader.java:684)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
at net.minecraft.server.Entity.burn(Entity.java:662)
at net.minecraft.server.Entity.move(Entity.java:611)
at net.minecraft.server.EntityLiving.a(EntityLiving.java:657)
at net.minecraft.server.EntityLiving.s(EntityLiving.java:810)
at net.minecraft.server.EntityMonster.s(EntityMonster.java:27)
at net.minecraft.server.EntityEnderman.s(EntityEnderman.java:171)
at net.minecraft.server.EntityLiving.s_(EntityLiving.java:280)
at net.minecraft.server.EntityMonster.s_(EntityMonster.java:31)
at net.minecraft.server.World.entityJoinedWorld(World.java:1193)
at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:104)
at net.minecraft.server.World.playerJoinedWorld(World.java:1175)
at net.minecraft.server.World.tickEntities(World.java:1090)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:467)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
-
View User Profile
-
Send Message
Posted Oct 12, 2011@FiddyCraft
I havent tested it, but it should, version 0.2 should work