EnchantmentAPI
Overview
EnchantmentAPI brings customization to enchantments. Change how common enchantments are, turn specific ones off, change the max levels, or create your own!
Requirements
Features
- Customize Vanilla enchantments
- Allow enchantments to be naturally obtained on normally unenchantable items (like steaks!)
- Use SkillAPI's skill editor to create your own enchantments
- Code your own custom skills using a simple API
- Allow enchantments to be merged above their normal max levels
- Reach enchantment levels not normally possible (custom enchantment level 5403? sure!)
- Control how many enchantments can be obtained on a single item
- View fancy graphs of enchantment probabilities in game!
- Start off with 50 custom enchantments by getting EnchantmentPack
More Details
For more information, view the wiki on GitHub
Support
I am not active on this site. For support, head over to the Spigot page.
Older Versions
Unforunately, to keep this project maintainable, versions of Bukkit/Spigot before 1.12 will not be supported. To use this plugin on those versions, use builds released before the recoded release.
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Posted Feb 1, 2015@Eniripsa96
boss, i know scholl its very important, but you can try to update to 1.8?, after 1.8 codes are same to 1.8.X -> and all above
Bugs (1.7.X-1.8.X (protocal hack)): https://drive.google.com/file/d/0B354LG9Ot6Z4RkFuYlZKMVA5YU0/view?usp=sharing PS: This its a part of file, log file size over 1 gb
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Posted Jan 24, 2015@Eniripsa96
I *WILL* be donating if this is updated to 1.8 (at least 15$ depending on the quality) And i think there are others that wood as well!
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Posted Jan 20, 2015For those wondering: I've stopped working on this project for now due to project files getting screwed up and not letting me compile it. I'll probably pick up the project again at a later date and redo it, but that will be at a much later date as I'm focusing on school work and SkillAPI for now. Sorry for the inconvenience.
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Posted Jan 19, 2015I just love when developer abandon their plugins/projects without saying anything, it is just awesome!
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Posted Jan 14, 2015@mip6886
No, this plugin doesn't do that.
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Posted Jan 12, 2015Can this remove/transfer enchantments to other items? Example:Take an enchantment off a sword and put it on a book for later use.
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Posted Jan 6, 2015@mantoko
Hey !Can you give me a download link ?Please i really need this :)
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Posted Jan 5, 2015Update for 1.8? Maybe?
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Posted Jan 4, 2015Hello, I removed the custom anvils from the code by myself if someone want's just jar he can write me ... bukkit or Eniripsa96 you are free to delete my comment :)
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Posted Nov 15, 2014How to remove the Custom Anvils?
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Posted Nov 13, 2014Could anyone fix the anvil Bug pls?
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Posted Nov 6, 2014@TimothyLampen
use lore, the whole plugin relies on what it reads from the items lore.
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Posted Sep 28, 2014So how does it work for making enchants, do I have to code a new plugin or what?
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Posted Aug 29, 2014@TimothyLampen
because there are still a few bugs in it, namly how it changes the actual api of anvils and makes it so you can actually clone items using the anvil api provided.
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Posted Aug 12, 2014@BrutalMC
Why does it need a update? It still works with 1.7.9
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Posted Jul 18, 2014Could someone either update this plugin for someone take it over? The owner has told me he has stopped working on it.
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Posted Jul 14, 2014Hi, is there a way that I can add an enchantment to an item via code? For example player.getItemInHand().addEnchantment(CustomEnchantment.LifeSteal) or something like that.
Thanks, Tim
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Posted Jul 3, 2014@nashoxx
Compile the commit from mvn-repo on Github. It makes anvils usable again, although tell your users not to use it with custom enchants.
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Posted Jun 6, 2014Can you update 1.7.9 ? :D
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Posted May 5, 2014Great plugin, i have had it sitting dormant in the background of my server for a while now, then I found it again!!! I ended up using this and the [shop] plugin to sell enchantapi items to players for different arenas. They can purchase the items in the arena, with arena tokens, and works great. But seems the Life chestplate from time to time carries over to the normal world, which is separate inventories per world. Any ideas how this slight nuisance of a glitch/bug can be figured out? Restarting the server works, but would be a drastic measure to remove the extra hearts per map.