EnchantmentAPI
Overview
EnchantmentAPI brings customization to enchantments. Change how common enchantments are, turn specific ones off, change the max levels, or create your own!
Requirements
Features
- Customize Vanilla enchantments
- Allow enchantments to be naturally obtained on normally unenchantable items (like steaks!)
- Use SkillAPI's skill editor to create your own enchantments
- Code your own custom skills using a simple API
- Allow enchantments to be merged above their normal max levels
- Reach enchantment levels not normally possible (custom enchantment level 5403? sure!)
- Control how many enchantments can be obtained on a single item
- View fancy graphs of enchantment probabilities in game!
- Start off with 50 custom enchantments by getting EnchantmentPack
More Details
For more information, view the wiki on GitHub
Support
I am not active on this site. For support, head over to the Spigot page.
Older Versions
Unforunately, to keep this project maintainable, versions of Bukkit/Spigot before 1.12 will not be supported. To use this plugin on those versions, use builds released before the recoded release.
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Posted Oct 16, 2013@diannetea
Yes, the custom enchantments aren't actual enchantments, just I made them work very similar to them. In order to add a glowing effect on them, I would need to use packets and fake a glow effect, which is something I don't want to do.
@xxphantomxxx
You should be able to disable vanilla enchantments in the config
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Posted Oct 16, 2013can you make it so it doesnt place vanilla enchants in placeholder only customenchants
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Posted Oct 14, 2013Is there any specific reason the enchantments in the Enchantment Pack do not put a glow on the enchanted items?
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Posted Oct 12, 2013@Rustehiscool
in the Javadocs, Source Code, and Tutorials section of the description
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Posted Oct 12, 2013Is there a tutorial somewhere?
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Posted Oct 12, 2013Here is a suggestion for a command: /enchantapi add <ItemID> <enchantName> [enchantLevel]
I dont know if this is possible, but you get the idea :) If you cant do this then maybe something similar?
Thanks.
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Posted Oct 8, 2013@Eniripsa96
I understand!
I check bukkit.
Thank you!
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Posted Oct 8, 2013@Author11
If you have the craftbukkit version that matches what the API is built for, you should be able to rename items, yes.
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Posted Oct 8, 2013I like this plugin. But I have a problems. Can the name of an item be changed by using an anvil?
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Posted Oct 5, 2013say ok i got 1 more bug for you in vanilla mindcraft when you combine a book and a weapon on an anvil it adds the enchant on it but does not change the durability
with enchant api every time i enchant a book with a almost broken weapon it repairs the weapon back to full durability so i have players running around with weapons that have every enchant on it
1 more thing not sure if its a bug but with armor i added duarbility X to them and they still break as if they had no druability enchant on them but works fine for weapons not sure if this is a bug or not
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Posted Oct 4, 2013@lvlercenary
For defining them so that they are in the creative inventory and everything, I don't know of a way to do that. I could add a command for it, but I'm not sure that's what you are looking for.
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Posted Oct 3, 2013Is there a way to make an Enchantment Book for each enchant, similar to the normal Enchant Books?
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Posted Oct 2, 2013Just uploaded v4.15 which hopefully will fix the anvil bugs many of you are experiencing. Just need to wait for the approval.
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Posted Oct 2, 2013@amonfv
Alright, thanks for the information, I'll take a look at those specifics. I'm thinking the damaged items might have something to do with my anvil mechanic's repair functions. I'll see what I can do.
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Posted Sep 30, 2013the latest version Repairing: it also seems that if you try to enchant a weapon that has taken dmg with a enchanted book the weapon and book disapear but if you enchant something with no dura damage it works fine
using book api enchants on anvil: seems kinda random sometimes it enchants and some times it disapears i cannot get a book of lifesteal or book of lightining to enchant on an anvil usually destroys itself same goes with repairing
what ive tested: i removed all mods from my test server except enchantingapi and it still happend But only thing i have changed in the cfg file is what can be enchanted like lightining is set to swords by default i changed it to axes could that do it? is what can be enchanted not changeable?
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Posted Sep 30, 2013@amonfv
What version are you running? I was aware of an experience bug in a previous version that would cause that with anvils, but that should have been fixed in the most recent version.
@SlayerOfCows
The API is to apply enchantments to items, not modify the durability of the item themselves. If you want to make an enchantment that alters the durability of the weapon, take a look at ItemStack.setDurability(short);
@SlappinSrg
There are no permission requirements to use an enchanted item, so I'm not quite sure what you mean.
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Posted Sep 30, 2013im running into one problem so far on my server when ever anyone tries to repair a item with a api enchant the item allways disapears and they loose everything i have it so they can only find the api enchants from books and can only enchant vanilla enchants from the table
an admin can repair it fine but players loose the item
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Posted Sep 30, 2013How to change duration of an item
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Posted Sep 29, 2013are there any custom item droppers that would work with this? I'd really love you if you told me a way I could use this and randomly drop items with these random enchants.
Thanks
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Posted Sep 29, 20131.thanks its very good plugin
2.players in my server without op cant use the item with the plugin
enchantment how can i fix that ?
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