EnchantableBlocks
EnchantableBlocks (formerly EnchantedFurnace) adds effects for enchantments on blocks! Currently only furnaces are supported.
Get It Now
Builds are available on BukkitDev or in the releases.
Development builds are available for use at your own risk on AppVeyor in the Artifacts tab.
Features
Per-World Focus
All features are configurable per-world. Want an OP world? Not a problem. Want to disable blocks for a vanilla world? Absolutely. All block settings can be controlled by per-world overrides, falling through to default values when not specifically configured.
Enchantment Table Enchanting
EnchantableBlocks offers vanilla-style enchantment table usage for supported blocks. Disable certain enchantments, determine your own conflicts (i.e. silk touch/fortune), or modify enchantability either globally or for a specific world set.
Permission can be granted or denied per-implementation or as a whole. More specific overrides always take precedence.
Nodes are available as follows:
<plugin name>.enchant.table.<block name>- Permission to enchant a specific block implementation by a plugin in an enchanting table
- Ex:
enchantableblocks.enchant.table.enchantablefurnace - Note that this is not per-material! I.e.
enchantablefurnacecovers 3 material types.
<plugin name>.enchant.table- Permission to enchant all block implementations by a plugin in an enchanting table
- Ex:
enchantableblocks.enchant.table
<plugin name>.enchant- Permission to enchant all block implementations by a plugin in any enchantment source
- Ex:
enchantableblocks.enchant
Anvil Enchanting
EnchantableBlocks offers vanilla-style enchantment and combination for supported blocks in anvils. Supported blocks can be combined with either a matching block or an enchanted book to increase enchantment levels. Uses vanilla combination rules - higher level takes precedence, equal levels yield an increase of 1 level up to the level cap. The enchantment level cap is configurable per-enchantment. Enchantments can be disabled to prevent transfer, though this won't remove them from the base item. Conflicts are also determined separately for maximum configurability.
Permission can be granted or denied per-implementation or as a whole. More specific overrides always take precedence.
Nodes are available as follows:
<plugin name>.enchant.anvil.<block name>- Permission to enchant a specific block implementation by a plugin in an anvil
- Ex:
enchantableblocks.enchant.anvil.enchantablefurnace - Note that this is not per-material! I.e.
enchantablefurnacecovers 3 material types.
<plugin name>.enchant.anvil- Permission to enchant all block implementations by a plugin in an anvil
- Ex:
enchantableblocks.enchant.anvil
<plugin name>.enchant- Permission to enchant all block implementations by a plugin in any enchantment source
- Ex:
enchantableblocks.enchant
Enchantments
Furnaces
See the wiki for furnace enchantments.
Videos
A basic overview of features is available from shop1126.
Alternate English video courtesy of MusicTechnician.
Portuguese video courtesy of AbsintoJ.
Thank you all!
Permissions
- Please refer to the wiki.
Config
- Please refer to the wiki.
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Posted Jan 11, 2019In reply to Forge_User_32355115:
In reply to Forge_User_32355115:
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Posted Jan 13, 2019In reply to Jikoo_K:
Video : https://github.com/Jikoo/EnchantableBlocks/issues/2#issuecomment-453838423
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Posted Jan 15, 2019In reply to Forge_User_32355115:
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Posted Nov 23, 2018Hi,
On 1.13 if you have a hopper from furnace and its taking smelled items, after opening it it gives you whole exp that you would get after taking it manually. So you can get ex 100 lvl after smelting items, what it enormous and game breaking :/
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Posted Nov 23, 2018In reply to Forge_User_57542400:
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Posted Oct 27, 2018Hello, thank you for the plugin, I'm looking toward your future work! I'm noticing that furnaces with the fortune enchant are putting out huge amounts of lime dye in addition to the dry kelp that should normally be produced when processing regular kelp. Is that intended behavior? If so, how do I turn it off? I already tried adding kelp and lime_dye to the fortune blacklist to no effect.
edit: Whitelist mode fixes that, however, then I can't have fortune work on everything I want because I get errors like these:
[02:16:24 WARN]: [EnchantedFurnace] No material by the name of "SALMON" could be found!
[02:16:24 INFO]: [EnchantedFurnace] Please use material names listed in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Checking the link there, SALMON is the correct material to use.
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Posted Oct 31, 2018In reply to cfinoc:
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Posted Oct 31, 2018In reply to Jikoo_K:
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Posted Oct 24, 2018Any changes in 1.13.2 that might prevent this plugin from working by any chance?
Was trying to update our server's build (locally first) from 1.13.1 to 1.13.2 and saw nothing bad related to EnchantableBlocks happening in the log, but my test furnace seemed to not work properly, actually it wouldn't work at all for some reason; the furnace UI opens up but it never lights no matter what kind of fuel I use. The unenchanted furnace works fine though.
Seeing that the latest build is for 1.13.1 excluding 1.13, my guess is that something else is amiss and I just haven't noticed it yet.
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Posted Oct 24, 2018In reply to harl:
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Posted Oct 24, 2018-
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Posted Aug 29, 2018Please continue to work on this! I've been here using your plugins for years and I love how you're making this into a new plugin for other blocks other than furnaces! I love this plugin and want to see it succeed. I'm very excited to see what you do with this plugin it's one of the only plugins I use for my server.
Since you're adding other blocks maybe brewing stands should be next?
Keep up the hard work!
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Posted Aug 29, 2018In reply to kamanabc123:
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Posted Aug 21, 2018Excited to try out the new build! Do you foresee any issues (now or future) with migrating the furnaces.yml or would it be best to start everyone from scratch?
Thanks for your hard work!
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Posted Aug 21, 2018In reply to mercurialmusic:
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Posted Aug 26, 2018In reply to Jikoo_K:
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Posted Aug 26, 2018In reply to krlsmnk:
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Posted Jul 29, 2018@Jikoo_K
Can I/my friend (@StarWish_Sama) repost this plugin inside a Chinese forum but with your name and original download links? And I'd like to help translate this plugin! Could you get some .lang support and create a translation project on Crowdin?
Huge thanks!
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Posted Jul 29, 2018In reply to SkyFuInMC:
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Posted Jul 25, 2018Good morning ^^. Owner would you like add option in config file which will make coal faster burn item or the coal faster burn and lower burn the item. + Support for 1.13 maybe it work's hm..
Like Wood burn the terracotta 5 seconds and coal 3 seconds..