economicWorldGuard

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Description

The economicWorldGuard plugin allows players to protect their own land on a Minecraft server by purchasing the land on a chunk by chunk basis using in game currency.

It depends on both the Vault and WorldGuard plugins.


Command Information

Command Permission Description
/buychunk economicworldguard.user Purchase the chunk you're currently standing in. (Price set in config file.)
/sellchunk economicworldguard.user Sell the chunk you're currently standing in. (Price set in config file.)
/sharechunk [player] economicworldguard.user If you're standing in a chunk you own use this command to allow [player] to build in it.
/restrictchunk [player] economicworldguard.user If you're standing in a chunk you own use this command to stop [player] to build in it. (Only needed with players you previously shared a chunk with.)
/givechunk [player] economicworldguard.user Give the chunk you're standing in to [player].
/evictchunk economicworldguard.admin Admin command to clear any economicWorldGuard chunk currently stood in.

 

Tip: Use F3 + G within Minecraft to toggle the visibility of chunk boundaries.


Config

Field Default Description
chunkBuyPrice 250 The price that players can buy a chunk for.
chunkSellPrice 125 The price that players can sell a chunk for.
debug false Print information about command usage in the server logs.
ignoreRegions   Allows server admins to create a list of existing regions that players can create their own regions inside of. Regions should be listed one line at a time, following a '-' at the start of the line. See YML specs for an example.

Information for Server Administrators

When a player chunk is created the plugin will automatically set 'economicWorldGuard' as its parent region within WorldGuard. This is to allow you to set flags on a region named 'economicWorldGuard' that will affect all regions made within economicWorldGuard.

You will have to create the region named 'economicWorldGuard' yourself to keep this control. Player regions do not need to be located within the 'economicWorldGuard' region so don't worry about your region covering a large area, it need not span more than one block.

Please report any issues or feature requests regarding the plugin over on Github, remembering to set the appropriate labels.


Developers

If you have suggestions, or would like to contribute something of your own to this plugin you are very welcome to do so. You can reach me on the economicWorldGuard-dev Discord channel.

Building

If you would like to make a build of this plugin yourself make sure you reference craftbukkit-#.jar, Vault.jar, worldedit*.jar and worldguard-#.jar as libraries.


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