EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Apr 25, 2014@MasterKohaku
Getting the same thing. Hope this is fixed! Running Minecraft 1.7.5
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Posted Apr 24, 2014Guys help me, anything on EchoPets is crashing my server :'(
http://pastebin.com/eEpAWyGT
help me... pleasee :'(
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Posted Apr 23, 2014-
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Posted Apr 23, 2014@BrutalNetwork
use a dev version
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Posted Apr 21, 2014with the latest update, when i type /pet human it comes up saying proxy restarting im running a bungee network can you please fix
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Posted Apr 20, 2014Hey, I have suggestion. It's to do with more customization in the config and/or language.yml. In the pet selector menu, when you hit the petmenu (workbench), it opens the EchoPet DataMenu. Could you add customization to the items inside, including the name of the GUI at the top: "EchoPet DataMenu". This would be very helpful. Great plugin and thank you for it! :)
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Posted Apr 20, 2014@SuperMonis
To fix this you can do /killall
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Posted Apr 20, 2014Is there any way to make it so that pets are only enabled in certain worlds?
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Posted Apr 20, 2014Hey whenever i type /ecupdate it does nothing, and it tells me i have a update avalible.
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Posted Apr 20, 2014@DSH105 Is there any way you could add that feature in? I'm sure a lot of Hub servers would appreciate it! Thanks :)
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Posted Apr 20, 2014@ehbaron123456789 MCPC+ support for both 1.6 and 1.7 is now complete :).
@MR_JACY What errors? Stacktraces are nice ;3.
@adam9511 I'll most certainly consider it ;).
@winter4w Of course! ;D
@SuperMonis I'm working on it ;). There's currently an open ticket on it too.
@bradders0906 Nope, I hadn't thought of that. The option was supposed to just disable pets and not anything else.
@ItIsMeMyself That's a problem with the Miencraft 1.7.8 client, as due to Mojang's changes to UUID, NPCs were no longer permitted. 1.7.9 fixes that though. Consequently I have internally disabled human pets on 1.7.8 servers to stop this happening ;) (i.e. see the dev builds).
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Posted Apr 19, 2014So here is a bug I found, using Spigot 1.7.8:
Spawning a human pet kicks you out of the server...
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Posted Apr 19, 2014Just a tip, The Pet Selector remains on the character even if they enter a world where I set it to disabled (Pet's disabled in General) Not sure If it's because I'm op or if you didn't think about it, If I've cocked something up then please tell me what, thank you.
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Posted Apr 19, 2014I'm not too sure if this is a bug or not but if a player has a pet and the player is killed, they respawn with their pet and are able to get another pet although only 1 pets name will show, the others will have no nametag, using /pet remove removes the pet with a nametag leaving the pet which does not have a nametag impossible to delete unless the pets.yml is reset and even after that the pet still exists but you are able to kill it. I was able to reproduce this on Dev build #410. The issue with this is that players are able to clone a huge amount of pets on my server with no limit creating lag in small areas.
Here is a screenshot:
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Posted Apr 19, 2014@winter4w
WINTER :p
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Posted Apr 18, 2014Does this work with 1.7.9?
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Posted Apr 18, 2014I Think an option to make your pet sit or stay would be an excellent thing to add for the Pet's!! ( If you agree LIKE this )
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Posted Apr 18, 2014when i try to run this /pet wolf:baby:test it will not work it f up the sever =-(
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Posted Apr 18, 2014Does it work with MCPC+? /echopet works but /pet and /petadmin Do Not.
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Posted Apr 17, 2014