EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted May 5, 2014don't wort please maj 1.7.4
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Posted May 5, 2014hi i am wondering if you can use the mobs from additional mods as pets or is there someway to do that?
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Posted May 5, 2014version obsolette
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Posted May 5, 2014@NexusOblivion
I like the suggestion! I'm sure that @DSH105 can add that feature in the next version. Anyway, that human pet bug is only on 1.7.8 servers, since they are not fully updated for UUID, but EchoPet is. After updating to 1.7.9, human pets will work fine. It happened to me too when I was running 1.7.8.
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Posted May 5, 2014Tested the plugin and noticed a few bugs. Also have a suggestion:
Bugs: - When clicking a horse your character gets spun around (can be a bit awkward at times). - When you try making a human pet, it crashes your server randomly without warning.
Suggestion: - Add a command for /pet stay or /pet sit so people can park their pets where they want them.
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Posted May 4, 2014Is there anyway to make multiple lores?
And I need this bug fixed ASAP:
If you die with an active pet, it spawns in another one.
But if you got a customized pet, it spawns in as default.
Fix ASAP!
Repost
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Posted May 3, 2014Thanks for the Horse Animation :D.
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Posted May 1, 2014Human pets are not working on v2.3.3, I use Spigot 1.7.2 R.04
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Posted May 1, 2014@FallenWarrior03
Human pets should work on 1.7.9, Use a dev build of Echopet
@zaino60
Try using a dev build of echopet, I don't get any crashes, but I'm also using Spigot 1.7.9
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Posted May 1, 2014Your Plugin is crashing my 1.7.9 Server some Times, please fix it!!!!
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Posted May 1, 2014Hi there, great plugin. Just have one problem. The human seems to not work. I would guess this has something to do with the way minecraft now handles names. I believe in the next version you will be able to change your name. So I would imagine minecraft changed the way it handles names. Any idea on when this might be fixed. I took the permissions to use human pets away from my users for now. The rest of the pets work fine as far as I know. Thanks
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Posted Apr 30, 2014Human pets are steve and not the users skin. Could you fix?
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Posted Apr 30, 2014Is it possible to have an option to make pets not die a horrible death upon removal and instead just be silently removed?
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Posted Apr 28, 2014Your dev build page says "The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later." Wanting to update.
EDIT: it's working now.
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Posted Apr 27, 2014I think adding in the ability to purchase pets with money from a vault economy plugin would be a really nice touch.
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Posted Apr 27, 2014@ErazePlaysMC
I do not see any problem with my server, try downgrading a bit maybe? I'm using Spigot build 1449 and it works fine...
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Posted Apr 27, 2014I just updated my server to spigot using the latest build (UDID update), And the plugin seems to be broken. Users are not happy as it is a donation perk so would you be able to tell me if this is spigot or does the plugin need to be updated? Thanks, ben.
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Posted Apr 26, 2014@BrutalNetwork
I had the same issue with members doing that. To fix it, I went into the config.yml and temporarily disabled it.
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Posted Apr 26, 2014Is there anyway to make multiple lores?
And I need this bug fixed ASAP:
If you die with an active pet, it spawns in another one.
But if you got a customized pet, it spawns in as default.
Fix ASAP!
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Posted Apr 26, 2014@NoahWL1
Same here! Crash log: http://pastebin.com/sQS22LG8