EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Oct 7, 2013Can you make a custom pet like one called Halloween and also how do you go change the default tag that they have ????????
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Posted Oct 6, 2013how do i enable the pets on different worlds? please help
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Posted Oct 6, 2013hi what is the permission node for enderdagon? I am doing this attempting to allow this person to use all pets except for the dragon and giant but they can still spawn the dragon
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Posted Oct 6, 2013@LaxWasHere Look in your config.yml
Set "enable" to false.
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Posted Oct 5, 2013Ah, do you still plan on making it so we can edit the, [EchoPet] and Bone Name messages?
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Posted Oct 5, 2013I don't want the bone "pet menu" and I can't seem to find a way to disable it.
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Posted Oct 5, 2013I know this would probably take a lot of work, but would it be possible (for the future) to have pets fight mobs with you? Many of my players have been asking for this since I added echopet. I figured it would be difficult which is why I haven't asked until now.
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Posted Oct 5, 2013-
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Posted Oct 5, 2013Dude i can't spawn any mobs it says ([EchoPet] pets are disabled in here ) how do i enable? i think theres a problem with WorldGuard that i did can u tell me how to fix it please i am having the problem its an awsome plugin but i wish it works
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Posted Oct 5, 2013Ok, I just went through all of my plugins and figured out that group manager causes the problems. Is there a specific permission node required for this to not happen?
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Posted Oct 5, 2013Ok, nvm. I figured out what was the problem. The pets were set to hidden when I went through the portal. So, they were following me through the portals, they were just hidden until i did /pet show. Is there a way to prevent having to do /pet show? Doing the command fixes this bug permanently and you only have to do it once but I run a massive minigame server and I don't want to have a crap load of people angry because their pet isn't coming with them.
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Posted Oct 5, 2013@DSH105
Ok, the pets still don't follow you through the portals. They do sometimes (very rare) but not always. If you spawn the pet in a different world then, yes it works in that world but it can't go to another world without being spawned in again. If you go through a portal, the pet dissapears. And once it dissapears the /pet call command doesn't make it come to you either. Is there something I am just missing in the config? Or is this just a problem with the plugin? There are no conflicts or errors during all of this.
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Posted Oct 5, 2013-
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Posted Oct 5, 2013@DSH105
when I type /pet <petname> or when I click in the pet selector, it say: pets are not allowed here :/
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Posted Oct 4, 2013How do you get this "developer API"?
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Posted Oct 4, 2013@DSH105
Ok! Thanks! I know at some point they couldn't go through the portals! If I had known sooner that this was possible now I would have switched long ago XD
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Posted Oct 4, 2013@SupahPOW31 It allows Pet travel through MultiVerse portals, but also has a feature that allows you to disable pets in certain worlds and WorldGuard regions.
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Posted Oct 4, 2013Does this plugin still prevent pets from following you through multiverse portals? I am considering switching from pet creeper but that is one feature I have to have.
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Posted Oct 4, 2013-
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Posted Oct 4, 2013I keep having the problem when I try to do "/pet cow" it says "Pets are not allowed here" can someone please help me?? Thanks again, TheRedstoneRedneck