EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Sep 6, 2013@KingOfHunting Fixed ;).
@jdjack That feature is in progress
@djlarsp Same as above.
@RMMontage Attacking is still a WIP.
@ryan688668898587095688890 Possibly. And I know about the backwards Dragon.
@Shooty_ Fixed :).
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Posted Sep 3, 2013@DSH105
Seems that there's a bgu with /pet show we can use that at to have llike 200 pets following us :p it don't remove the others pet
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Posted Sep 2, 2013Can we change Prefix to [Pets] instead of echopet?
Also, enderdragons are backwards in dev build
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Posted Sep 2, 2013@DSH105 Could you add a permissions that let player's pet attacka other pets? So I could make:
- Normal Users that can have pets but they not attack other players - VIPs that can have pets that can attack other players
That would be awesome!
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Posted Sep 1, 2013-
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Posted Sep 1, 2013Hi, i was just reading in the change-log that you allow for multiworld config, i am unsure how to set it up to do this, and would it be possible to make all pets disappear in a certain world, thank you.
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Posted Aug 31, 2013Please check into my ticket about pet dupes!
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Posted Aug 31, 2013How about this error? It's what I get the most:
http:pastebin.com/gy6Y7NjU
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Posted Aug 31, 2013@Shooty_ I'll fix that.
@Hakaan256 That should allow them to fly while being ridden. Hold space bar down to fly.
@Rawwk This feature has been requested and is in progress
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Posted Aug 29, 2013Is it possible to make the pets attack other players when attacked? So basically all the pets (zombie, pig, iron golem, etc) act like wolves.
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Posted Aug 29, 2013I know this is covered on the wiki, but I don't quite understand it and it doesn't work for me. How do I make pets of a certain type able to fly? In the config, I added the node "canRideFly: true" in the line after "attackDamage: 2.0" and it didn't change it. Am I doing it wrong?
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Posted Aug 29, 2013@DSH105
It's not working, it show [EchoPets] with nothing after...
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Posted Aug 29, 2013@KingOfHunting That's for me to fix.
@elpedriyo I only support the latest versions of CB ;).
@elpedriyo That might cause issues, especially with Chunks unloading etc.
@kyledag500 Using Dev Build 59...Run this command when the donation time is over: /petadmin remove <playername>
@Shooty_ Remove them in the lang.yml by setting the values to nothing (or '').
@TheFlannelBeard Currently working on pet attacking. I may think about adding skill trees, but am still unsure.
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Posted Aug 28, 2013my only beef with this....
why havent you added mob attacks, skill trees, etc???
Not to rip off mypet, but you have a truly BETTER system than they do. if you add attack features, minimum, itd sway me over.
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Posted Aug 28, 2013Can you add a away to remove all those message at the connexion, in changing world etc...
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Posted Aug 28, 2013I give donators access to certain pets. When their donation is up...they can still use that pet...can you check if they have permission on login plz?
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Posted Aug 28, 2013Can I also leave a pet in my house, like when I leave there a dog with the left right click button?
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Posted Aug 28, 2013the ability of mounting a pet is only available for 1.6.2 version?
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Posted Aug 28, 2013@DSH105
Great!
Another thing, I'm getting some of those:
http:pastebin.com/HKrLBj0Q
How can I fix them?
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Posted Aug 28, 2013