EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Aug 27, 2013@DSH105
Thank you :) How much time aprox. for that update? (With this I'm not saying you're not doing a great job and you should do it faster, I just want to have an idea)
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Posted Aug 27, 2013@KingOfHunting I'm working on it. It's been requestd before.
@SwiftSwamp Riding works exactly the same way as Mojang's Vanilla Horse riding does. Decrease the ride speed if you're having problems. And yea, I'll split the permissions further on some features.
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Posted Aug 27, 2013I have a few bugs and ideas to report.
First is , riding pets is way too buggy , people are using them to glitch in and out of places in my Factions server.
Could some of the permissions be more specific? Like when someone to ride a pet , instead of granting them one perm where they can ride any... like echopet.ride.<petname> or something would be nice. Same for some other permissions as well.
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Posted Aug 27, 2013Is there a way of disabling the pets in a certain world or world edit areas? Because I have minigames and I don't want them to be there too.
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Posted Aug 26, 2013@NcFucksMinecraft That feature will be included in this plugin soon (by request).. :P.
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Posted Aug 26, 2013If anyone is having a problem with the horse changing to default, I recommend you using a Mysql database. I got that error, tried using it and it worked.
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Posted Aug 26, 2013I just found a pet menu that use with echo pet it by sgtcaze :D
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Posted Aug 25, 2013-
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Posted Aug 25, 2013How do you do the pet menu bone thing like hypixel has in his server? Also to make the commands like how he has it so its easier for the people of the server. Please help.
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Posted Aug 25, 2013If you make a horse pet into zombie, when you leave and join, pet as youre default, it will set it back to a white horse
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Posted Aug 24, 2013whenever someone with a pet in my hub server leaves the hub to go to another server it leaves a pet behind that cant be interacted with so there will be a ton of pets just sitting there
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Posted Aug 24, 2013@SwiftSwamp Ah, I see. That makes more sense now that it involves the PetMenu.
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Posted Aug 24, 2013@DSH105 When you right click a pet to open up the interface , theirs a Carrot on a Stick to click on if you want to ride your pet. If the features disabled and someone tries it , they get infinite amounts of them.
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Posted Aug 24, 2013@minecraftmilk Awesome! It'll be on the Wiki in no time :).
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Posted Aug 24, 2013@SwiftSwamp Carrot on a stick...What? O_O. EchoPet has no code related to that...
@GreenGrizzlyBear The plugin doesn't even have in-built support for that stuff yet :P.
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Posted Aug 23, 2013Will there be more configurable options on pet attacking any time soon?
Such as
Attack in defense: true
Attack anything: false
Attack only mobs:
attack only pvp:
Or ingame menu options for this?
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Posted Aug 23, 2013I found a dupe bug , if someone tries to ride their pet while I have that feature disabled for that mount...they get a free carrot on a stick and can keep doing that.
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Posted Aug 23, 2013Hey DSH!
I made a video review on your EchoPet plugin, can it be posted somewhere? http://www.youtube.com/watch?v=WUq0GacznRY
Regards, Milk
PS: If the video link isn't working, the video isn't finished uploading. It will be done soon!
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Posted Aug 21, 2013@ViscousSummer88 See below.
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Posted Aug 20, 2013http://i.imgur.com/edrobWZ.png