EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Apr 3, 2013Finally I'm able to use the plugin. Thank you very much DSH105 you're awesome
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Posted Apr 3, 2013@DopeCraftProductionz
I don't quite understand why this is happening :\. Is anyone else having this issue?
@Nostrenos
Thanks :)
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Posted Apr 3, 2013Just wanted to say thanks to DSH105 for responding to the bugs and requests quickly. :) This is exactly the type of plugin I was looking for and there doesn't seem to be another one like it.
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Posted Apr 3, 2013Some pets dont stand beside someone for example a zombie or creeper.
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Posted Apr 2, 2013@Absolutionmc
1.4 has been uploaded.
@CloudxPhantom
No error logs or anything? No messages to the player? I'll look into it. The pet shouldn't ever be more than 4 or 5 blocks away from the player before it teleports.
@HanziBurns
This feature has already been requested. It will be added soon.
@SDDJ
I shall fix that in 1.5. I've already uploaded 1.4 so it won't be just yet though.
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Posted Apr 2, 2013Small bug:
Pet chickens occasionally drop eggs.
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Posted Apr 2, 2013Could you add a command to give a pet to someone else?
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Posted Apr 2, 2013Whenever I walk 7 blocks away from the pet, it despawns...
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Posted Apr 2, 2013Edit: Could you comment when 1.4 is ready? Thanks
Thanks DSH105. That way I don't have to erase the data file every month lol
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Posted Apr 1, 2013@LiLChris06
Not for me...It despawns the pet O_o. Could you show me? (PM)
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Posted Apr 1, 2013The method to spawn mobs/animals is still in 1.3. :(
I love the last active pet feature though!
Started getting lazy having to always have to respawn the pet.
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Posted Apr 1, 2013@Zoagel
Sure will.
@Asipdk
Exactly
@Absolutionmc
I shall add a config option for disabling pet saving ;). It shall be in 1.4
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Posted Apr 1, 2013Hmmm DSH105 how am I supposed to remove the player's pet once their permission expires now that pets aren't removed when a player logs out? Players will be able to keep their pets forever
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Posted Apr 1, 2013@Asipdk
First feature on the list is:
"Lightweight and simple plugin that can easily be incorporated into donator perks "
I think it should stay that way, there is many other pet plugins that can do that I believe.
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Posted Apr 1, 2013You should allow people to buy pets with like in-game money
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Posted Apr 1, 2013Awesome plugin! Love it! Could you add a command to give a pet to someone else?
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Posted Mar 31, 2013@bee2397
EchoPet has never saved a pet when a player logs out until 1.3, which I only just uploaded today. This is therefore not a bug. It's supposed to happen. They are not like vanilla wolf pets (which despawn anyway, ironically).
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Posted Mar 31, 2013Bug: Upon logout and login players pet disappear's
Bug: /killall Command Kills Pet
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Posted Mar 31, 2013@bee2397
It would be :)
I may add pet abilities in the future, but they will be disabled by default. And to your second suggestion, I am working on improving the pet following system, which will make pets more like normal mobs in that they don't just sit next to you :)
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Posted Mar 31, 2013@DSH105
Thanks i have some ideas maybe you could make certain mobs have ability's like the chicken and bat well slow your fall or make u fly (bat only) and then if you have a irongolem u could ride it and if u hit a mob it would attack it to and a wither would shoot heads what your riding it (if u punch the air) that would be cool :)
Allso can there be a wonder radius so your sheep (or other mob) isn't right next to you maybe it could be in the config