EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Aug 15, 2013@DSH105
If thats true then, the flyable mounts thing,
Would that be able to work for mounts that arnt usually flying mounts.
Like add a top donator perk to let them fly any mount, something of the sort
2ndly, How long do you think it will be until the attacking will be added?
Will there be a way to prevent it from friendly firing? Adding a party/no attack list/command, something like /pet friendly [name]
Or to configure it to be like a dog, where it only will attack whatever you attack, or set it to attack everything/closest mob/person, or set it to attack nothing
:
Basically, will it be configurable on the way it attacks? And will this work on pvp and non-pvp zones
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Posted Aug 15, 2013@MeshyS Yep. I'll add that feature.
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Posted Aug 15, 2013Hey if we own a minigame with survival with it server, can we make it so that they wont attack in later updates? Or make it so that they will not appear and or/ attack in only certain worlds? like attack and appear in survival, do not appear in minigames etc
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Posted Aug 14, 2013@astronautlevel Attacking is for Developer use only. It has never been a part on the plugin. In saying that though, the feature you requested is in progress ;).
@CraftedWarrior59 EnderDragons are strange and I haven't yet discovered if it is controllable in the same way. Tell me if you get it working ;)
@GreenGrizzlyBear Sure ;D
@erisawesome I'll think about it :)
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Posted Aug 14, 2013@Bobacadodl
<3
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Posted Aug 14, 2013Make it so pets can sometimes run away and you have to put them on a lead to keep them from doing that
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Posted Aug 14, 2013Is there anyway that you could make the flying mounts flyable? Like when ender dragon is added, add a configurable option to make it flyable? Possibly the same thing with withers and bats?
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Posted Aug 14, 2013@CraftedWarrior59
http://forums.bukkit.org/threads/tutorial-wasd-entity-riding.163019/
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Posted Aug 14, 2013Any chance of explaining how you made the WASD mount control possible? I have a custom ender dragon class and would love the ability to make it controlable in a similar fashion when mounted, but I couldn't work it out from your source :/
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Posted Aug 14, 2013Currently, I'm having trouble with the pets not attacking monsters that attack me. For instance, I have a zombie pet but he won't fight anything that attacks me.
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Posted Aug 14, 2013@DSH105
Awesome! I cant wait!
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Posted Aug 14, 2013Expect the EnderDragon to make an appearance in EchoPet in one of the next releases. It's big. It flies. And it follows the owner. Just like it should. Just a bit more testing and tidying up and it will be ready for release. Remember that Dev Builds give access to new features in development ;)
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Posted Aug 13, 2013I found the fix, in the config, if you want all commands to have echopet.pet, it screws everything up, so leave that as false
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Posted Aug 13, 2013@ryan688668898587095688890
I did, I have another set, but I am wondering why negating them wont work, and even wtih the echopet.pet, players cant spawn them, or use commands, etc?
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Posted Aug 13, 2013@TheSigler49
Add echopet.pet
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Posted Aug 13, 2013I can not get the perms to work for the life of me. I ended up giving echopet.pet.* to all players, and I can NOT get the per mob perm to work. I ended up negating it and it didn't work :L
Default: default: true permissions: - -echopet.pet.type.pig - -echopet.pet.type.enderman - -echopet.pet.type.wolf - echopet.pet.*
They can still spawn pig, wolf, and enderman. If I don't have echopet.pet.* none of the other perms work? I am 100% they are right as I have looked at the wiki. Is there two seperate perms for "pet" and 'mount' as they are the exact same on the wiki. "echopet.pet.type.(pet) & echopet.pet.type.[mount]" are the perms, so why can all my players spawn any mob, when they aren't suppose to?
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Posted Aug 13, 2013@spiderpig_10 I'm working on that. For now, it's reserved for Developer use.
@MrTurboTrio Download 2.0.7 and it shouldn't happen again :)
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Posted Aug 13, 2013Getting this error in my server log: http://pastebin.com/ZZjSpLbG
Disabled it for now, it's a pity. I really liked it.
Any help?
EDIT: Apparently, this is the solution ( https://github.com/DSH105/EchoPet/issues/27 ) Though I don't get it really. Any help?
Thanks in advance!
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Posted Aug 13, 2013jsut wonder can u mak aniamls attack and if so how? please respond
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Posted Aug 12, 2013