EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Aug 4, 2013Any way to make pets walk faster when following you?
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Posted Aug 3, 2013please add a way to give the permissions for the pet to a player when a redstone signal comes in. like throught command blocks: /manuaddp @p echopet.pet.type.zombie. would be great :O
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Posted Aug 3, 2013@iPodHacks142 Pets override WorldGuard anyway (2.0.5 or 2.0.6). Using older versions isn't going to change anything.
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Posted Aug 3, 2013Could you please add the option to allow pets in worldguard regions with mob-spawning set to deny. I need it and until its there I will be using an older version. Thanks in advance.
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Posted Aug 3, 2013@DSH105
Thanks
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Posted Aug 2, 2013@KrustyLv Yeah, I've been looking for a way to fix that.
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Posted Aug 2, 2013my question was could you make that in your awesome plug-in? xD
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Posted Aug 2, 2013@KrustyLv Hmm You Don't Want That? :P Ok Let Me Tell Him
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Posted Aug 1, 2013Please fix snowman...When he walks on ground are sonw :/
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Posted Aug 1, 2013@Adkkid Oh...Didn't I include it on the PetMenu?
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Posted Aug 1, 2013Out of curiosity, when is it planned to add the red sheep color? (I know its not a priority, but I'm just curious.)
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Posted Aug 1, 2013-
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Posted Aug 1, 2013i get an error: Your text to link here...
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Posted Aug 1, 2013Great work! Thanks for keeping it up to date, and so quickly!
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Posted Aug 1, 2013but wait (maybe is this another question what isnt possible but...) if that pet size idea of me you can have him the original size too ? or even smaller or way bigger and you can KEEP original so... is this a historical idea or an stupid question ? xD
BTW the attacking idea is good but make to toggle attacking donors may have pets for display not that normal not donating members kill your pets
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Posted Jul 31, 2013@Connornator It sure is, it's just not documented. For defaultName, put (user). If you wish to have an apostrophe in the pets name (after the player's name), put (userApos).
@SawyerKIDRED Yeah, I'll add /pet show, /pet hide and possibly /pet sit.
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Posted Jul 31, 2013Could you possibly add a feature, where in the GUI menu of the pet, add a sit feature, because when im building things on my server, my pet keeps tp ing to me and i dont want to have to remove it, because then i would have to make an other pet. but overall i would rate this plugin 4 stars because i would like if you added this feature in the next update, thank you for your time
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Posted Jul 31, 2013Is it possible to change the default pet name to the users name?
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Posted Jul 31, 2013@ceata
Working on it. It's tough.
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Posted Jul 31, 2013@SirMangler
It can be hard to make a pig fly by himself but I'd love to see that too :).