EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Jul 31, 2013@ceata
I have a suggestion, to make pets fly with you. and also ride them while flying.
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Posted Jul 31, 2013@ceata
Id love that, I came here to check as well.
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Posted Jul 31, 2013Just wondering, can we fly with our pets ? I'd really like o fly with a squid :P
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Posted Jul 31, 2013but wait (maybe is this another question what isnt possible but...) if that pet size idea of me you can have him the original size too ? or even smaller or way bigger and you can KEEP original so... is this a historical idea or an stupid question ? xD
BTW the attacking idea is good but make to toggle attacking donors may have pets for display not that normal not donating members kill your pets
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Posted Jul 31, 2013@Roelyboely12 No problem :)
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Posted Jul 31, 2013okay srry im not a mod maker i make games not mods thats why these questions
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Posted Jul 30, 2013@DSH105
yes! :)
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Posted Jul 30, 2013@Roelyboely12 I can't change the size of mobs. This isn't a mod. People wanted Ghasts, they get a full sized one :)
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Posted Jul 30, 2013can you make a command for example: /pet [size]
so you can change the size cause ghasts are way too big and endermans too that's why that should be awesome
sorry if my english is a little bit weird ;P
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Posted Jul 30, 2013@Jhpirate555 And that's exactly what i answered. /petadmin help in 2.0.6
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Posted Jul 29, 2013@DSH105
I already know how to give my self a pet I was wondering how I give pets to other players
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Posted Jul 29, 2013is it possible to let someone have more than 1 pet, and he can choose what pet he got activated atm?
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Posted Jul 29, 2013@RMMontage
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Posted Jul 29, 2013@DSH105
Now I've got some questions:
Thank you for answering me and have a nice day!
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Posted Jul 29, 2013@Jhpirate555 /petadmin help
@SirMangler Equiping items is easy. What I meant was, why do you think would be the best way to implement that into the PetMenu?
@I9hdkill Basically, it just means that I fixed them: echopet.pet.data.xxx
@SirMangler That would look a bit weird if there were Pets hanging around without owners. I'm also not sure how safe it would be to leave them in unloaded chunks. That, and the style of thplugin currently does not support offline players.
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Posted Jul 29, 20132.0.6 is working fine! thank you for mysql support!
what exactly do you mean with: Rework PetData permissions ? in 2.0.5 some data perms are like this: echopet.pet.data.XX or echopet.data.XX
you merged both or completely new ones? i cant find it in your wiki
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Posted Jul 29, 2013Can I make a plugin suggestion?
Can you set where your pet stands when you log off? like either at a specific block or where you left.
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Posted Jul 29, 2013@DSH105
Well, I was thinking.
Zombies and skeletons have a option in their code to pick items up and equip them, since 1.5.
I have used Nbt Edit to turn it on.
So basicly. if you can turn on their equipping setting, for like a second. and spawn the item in them. you can make them equip it.
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Posted Jul 29, 2013I was just wondering is there a way to give others a pet? and if there is not can you please add a command like /pet give [Player] (petType);(name) or something like that
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Posted Jul 29, 20132.0.6 - The 'Developer' Update
Expect 2.0.6 to be approved within the next few days. This version consists of various bug fixes, and most importantly, the Developer API. Documentation on the Dev API is currently in the process of being written. Look into the "api" package of the plugin if you wish to implement features early. Please note that the API is still a WIP and may have many bugs. One notable feature of the new API is that it provides early access to the Pet Attack feature. This feature will be made public soon, I assure you. For now, the new damage values in the config are useless unless implemented via the API.