EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Jul 19, 2013Suggestion: can u add economy support? and a limiter for pets?
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Posted Jul 19, 2013-
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Posted Jul 19, 2013Having an issue with people spamming /pet mount and getting another pet every time...
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Posted Jul 19, 2013I discovered a dupe bug using horse http://www.youtube.com/watch?v=RJlPllYgj6k&feature=youtu.be
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Posted Jul 19, 2013Sometimes pets are glitchy...they like come back sometimes if you relog after doing /pet remove, sometimes when you leave the server...a ghost of your pet stays there...and clicking any pet opens up your data menu.
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Posted Jul 17, 2013@SterlingX That's handled client side, unfortunately
@deleted_10267026 MySQL support is already in progress. And why do you want to make the prefix configurable? It would be taking away the identity and name of the plugin...
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Posted Jul 17, 2013Hey there. Think you guys could make it so when we ride the horse echopet, it'll have the same jumping mechanism as a real horse (holding down the space bar to charge the horse's jump)? It would be really cool if they jumped like the actual horses instead of just having that simple jump. Please put this into consideration?
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Posted Jul 17, 2013MYSQL support for pets data? and if you could add prefix to language file?
awesome work!
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Posted Jul 17, 2013@DSH105
And IronGolems, you could manually spawn the arrow ahead of the player like 2 blocks. That could work, get it out of the hitboxes of the mobs
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Posted Jul 17, 2013Thanks for the awesome update =] .. Loving the ability to ride the pets.
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Posted Jul 17, 2013AWESOME PLUGIN!
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Posted Jul 16, 2013@p90nub There's a few known Pets that seem to be causing a large issue for bow shooting, namely the squid and Wither Pets. I'm currently searching for a way to fix this.
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Posted Jul 16, 2013Wonderful plugin, the V2 update was awesome. 2 things: 1. A player on my server suggested inventories for the pets, like a mule, is that a possibility? 2. I'm having issues shooting bows while riding Withers, I just keep hitting myself D: That's a big problem for me, cause I use the Wither as my war horse, hard to kill when I kill myself. I haven't test many other pets, but that's the only one I've had issues with shooting the bow so far. Thanks for this amazing plugin!
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Posted Jul 16, 2013@bobkarate_ I'm creating a command that gives people Pets. :)
@Funnybannaman2147 That feature is in progress ;)
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Posted Jul 16, 2013Is there anyway as a owner to give my players a Pet through commands or do they have to do it them selves?
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Posted Jul 16, 2013Could You Make Command Blocks Create Pet Please?
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Posted Jul 15, 2013-
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Posted Jul 15, 2013love the update, any way to configure how fast u can travel on the pets?
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Posted Jul 15, 2013I have a suggestion for a pet:
PLAYERS! Alot like "Citizens". And you can do like /pet player:kyledag500
And it would give you me as a pet :D
PLEASE DO IT
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Posted Jul 15, 2013Hey DHS! Thanks for the plugin, it's working great! I created a plugin video for EchoPet to show my appreciation.
http://www.youtube.com/watch?v=qTJSf3OenGk&feature=youtu.be