EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted Oct 10, 2015Is there anyway I could make my own pet? I would like to make a halloween pet for halloween. A invisibal mob with a pumpkin on head and the default name of it is: Pumpkin Pet and if you right click on it you can light it/unlight it. (JackLantern/Pumpkin)
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Posted Oct 4, 2015Human pets almost fixed?
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Posted Oct 1, 2015Are there plans to fix the 0 fall damage while on pets + no knockback while on pets? It seems the fall damage is known, but i haven't seen a report on the fact that players take no knockback while riding pets.
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Posted Sep 20, 2015Translated everything into Dutch, but whatever i do it stays using English. :/
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Posted Sep 12, 2015People can make bonemeal from the pet selector >.<
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Posted Sep 12, 2015Please make a worldguard flags that echopets can spawn in the region
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Posted Sep 10, 2015This plugin seems to be abandoned. At least there is no support in the tickets section. Permissions do not work properly with PEX. Some console commands can't be executed by console and so on ...
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Posted Sep 9, 2015I use ChestCommands with this plugin to buy pets. But it would be nice if this plugin can do something like this aswell.
So that when you buy a pet, it gets unlocked forever. Now, when they buy a pet, and want to buy another, and want to use the old pet again they need to pay AGAIN. Anyone has an idea?
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Posted Sep 7, 2015Hey I'm trying to make my cows fly in the same way as an Enderdragon.. is this possible?
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Posted Sep 6, 2015[EchoPet] Human pet type is not compatible with this server version. :'( Warum geht das nicht ? Hab Version 1.8.
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Posted Sep 1, 2015Hello,
I get half second lag every time I call or remove pet... is it a bug?
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Posted Sep 1, 2015multi-pet support would be nice. I like the idea of this. Petcreeper is broken so i need an alternative
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Posted Aug 31, 2015What about 3.0? Fighting pets, will this still come?
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Posted Aug 26, 2015I'm currently running the latest EchoPet Dev build, and I got this crash report last time. http://hastebin.com/avubitowid.pl I'd appreciate an update :)
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Posted Aug 15, 2015@HunterGPlays
Yeah i did this the same day i asked, sorry for my late reply. Only sad thing is they can only have 1 pet, if they buy another pet, the old pet will be gone forever and ofcourse the money they spent on it aswell.
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Posted Aug 15, 2015Will there be an option that pets will vanish aswell? I use SuperVanish but pet's will stay visible.
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Posted Aug 13, 2015@EGX
@TheRacer88888
I can't tell which one of you is stupider.
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Posted Aug 9, 2015Why not Vault support with this great plus that would amazing?
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Posted Aug 8, 2015How are human pets coming along?
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Posted Aug 7, 2015@Sikatsuu
Have some sort of mechanism to sell them, like something using Chest Commands GUI. You can add a price to it and set it up so that it adds you to a group with the necessary permission nodes.