EchoPet
Important information on this project in light of recent events.

Quote from DSH105:The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.
If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).

The future of this plugin is still being determined.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.


| Great for donator perks! | |
| Pets are greatly customisable, through the extensive Command Base and PetMenu | |
| A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin | |
| All mobs can be Pets, even human entities | |
| All events fired by the plugin are accessible through the EchoPet Developer API | |
| The API also makes it possible to add many new and interesting features to the limit of creativity | |
| Support for MySQL databases |
Note: The Developer API is only available in v2.0.6 and after
All information can be found on the official EchoPet Wiki, which can be accessed using the button above


EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.


Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.











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Posted May 25, 2013Just making a few quick replies to some of the questions/comments posted in the past week or so...
@TycerX
Possible, yes. Also handled in EchoPet 2.
@supersean62
I believe this is a client-side issue. I have not yet coded the new Wither Pet as of yet, so I may find it somewhere there. If not, I can't do much about it sorry. And to your other question, that's probably a WorldGuard thing, which I answered above.
@supersean62
I will be adding EnderDragons.
@azrw
I'm still unsure as to allow players to ride their pets or keep it normal. Then again, I may have a way to allow both. Also, player pets is something I am seriously considering. I could have a 'ghost' data option for them as well...Would be quite cool =D
@azrw
I might add a configurable name blacklist, not sure.
@azrw
Admin commands are a definite todo ;)
@azrw
That is more something you should look for in a permissions plugin. I posted a similar response to another question inquiring about implementing what BuyCraft does into EchoPet. So my answer is probably not.
JSYK, I most likely won't be making any more posts here again until the end of next week, so incase you didn't know, @realiez will be taking care of the comments until then, as he has been for the past week.
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Posted May 25, 2013@danielformosa
There is no way to bypass this due to the fact the pet is still a mob entity and there is no way to bypass this.
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Posted May 25, 2013am i the only one experiencing the no pet spawning in world guarded areas?
you should make it that pets spawn in world guarded areas regardless of the flags. but worldguard acts the same with wild mobs?
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Posted May 24, 2013Ok, how do I make the wither health bar not show up? Also, I gave the player the permission now what do I put in buycraft to assign him the pet? And, is there a way to make every mob a baby form/mini form?
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Posted May 24, 2013Also, I used the /pet wither and nothing happens I'm op atm aswell.
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Posted May 24, 2013@supersean62
Give the player the permission in your permissions.yml file
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Posted May 23, 2013You should add in a enderdragon pet. Also, how do I give a player a pet if he donated for one through buycraft?
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Posted May 23, 2013@azrw
and for the pet to ride you /pet RideMe
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Posted May 23, 2013@realiez
Yay well i was also thinking maybe your pet can ride you to? and to be able to have a player as a pet for example /pet player [Player name]
Having a Hypixel follow you around would be nice.
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Posted May 23, 2013@azrw
Thank you, and we will consider this idea, it sounds good. But it is mostly up to DSH because he is the main coder. ;)
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Posted May 22, 2013@realiez
Btw great job on the plugin :P
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Posted May 22, 2013@realiez
Or for the ability for an admin to rename the pet from the bad name if thats why they cant have it like /pet rename [player name] [pet name]
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Posted May 22, 2013@realiez
Like /pet suspend [player name] 20 hours
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Posted May 22, 2013@realiez
Yes but what if they donated like 50$ and they only have there pet taken away some time?
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Posted May 22, 2013@azrw
Just remove the permission for them then?
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Posted May 21, 2013@realiez
@realiez
encase someone say, named they're pet "pen(you know the rest)" and we dont want them to have a pet or as a punishment for not following the rules.
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Posted May 21, 2013@ItsHarry
We may include this, but for what use would it be for?
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Posted May 20, 2013Please make a command that removes others' pets
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Posted May 20, 2013@jasoncher
It will most likely be something to do with your worldguard and essential files
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Posted May 20, 2013@Tokesho
I have noticed something aswell, i believe it may be with Essentials spawning limits.
Only a few of the mob types will spawn, but if i create another world with MultiVerse, and go into that world, i can spawn any pet.